Modular Emissive Lighting

$9
Publisher Sephtis Von Kain
File size 32.98MB
Number of files 104
Latest version 1
Latest release date 2019-08-30 10:42:08
First release date 2019-08-30 10:42:08
Supported Unity versions 2018.4.2 or higher
NOTE: models do not use the regular normal map workflow * see below


A Selection of Realistic modular lights that make use of HDR emission and Bloom Post Processing effect. Includes versatile and customisable shaders and materials. Uses a 'no bake' workflow.

Features
• Custom shaders (ASE Compatible)
• Customisable PBR materials; from steel to plaster to wood
• Allows you to expand the package with your own material instances and use the no bake workflow yourself saving you time and enabling you to be more efficient
• Fully Customisable; Emissive Colours and tube burnout
• modular, easy, fast, snap to grid
• real world scale (or close to it)
• Texel density can be adjusted by using the 'set tiling' parameter on any of the materials
• Looks great in VR
• 'no bake' workflow

*NOTE: models do not use the regular normal map workflow...
Instead I use a 'no bake' workflow sometimes referred to as 'medium poly'
This technique is based upon the work of Disney, iLM and Star Citizen.
The workflow is not identical to their implementation but it is based upon it, I have taken what I believe to be the best parts of their processes and adapted them to fit my own needs and limitations, this is a 'no-bake - no-uv' workflow that I use, which makes use of triplanar shading. This means that the poly count 'may' be higher than you are accustomed to.
Therefore it is something you must consider before you purchase.
However this can give you a lot more freedom and allow you to be far more productive in much, much less time, it just depends on the requirement of your project.
I have included some information on the workflow I use with this asset and how to get started. So I guess you can consider this a workflow primer too :)
Thank you for your interest :)

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