Publisher | MoCap Online |
---|---|
File size | 300.05MB |
Number of files | 304 |
Latest version | 2.7B |
Latest release date | 2019-08-14 07:26:08 |
First release date | 2018-05-28 07:58:20 |
Supported Unity versions | 2018.4.2 or higher |
MOBILITY - Walk/Jog/Run/Strafe
A Subset of “MOBILITY: PRO" Mocap Pack
182+ MoCap Animations; A basic set of AAA game-ready animations to move your character around Strafe style, always facing forward.
Update: Rev. 2.7B
New MotusMan_V55 Skeleton and Avatar
All animations set as Humanoid.
New Split Jumps and Turn Loops
Root Motion and In-Place with Custom Attributes (IPC) Animations (See Technical Details)
Various Minor Fixes
True Root Motion (moving reference root) as an option.
View 3D Animations on Sketchfab:
Mobility: Strafe Sketchfab
View Detailed Motion List Here:
Mobility Strafe - Animation List
***NOTE: Naming has changed from previous versions:
"WALK"/ "RUN"/ "SPRINT" is now "WALK"/ "JOG"/ "RUN".
Watch Demo Video:
NOTE: This is a demo combination of motions from all MOBILITY: not just this pack.
Mobility: Demo Video
- All animations set as Humanoid, ready for use.
- Includes three gaits: Walk, Jog and Run in eight directions.
- Left and Right Backpedaling.
- Turning in place.
- Aim/Look offsets.
- Transitions from a Standing Idle, the character can take off in four directions, realistic transitions to Stop and Stand, as well as jumping.
This pack is a solid base set of animations to get your Strafe style project going. The Motus Man Character was designed with best practices in mind to retain the natural motion provided by the actor.
Technical Details
Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
Mocap Online - Unity Animation Notes
Rev. 2.7B Update
New MotusMan_V55 Skeleton and Avatar
All animations set as Humanoid.
True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:
Unity IPC Custom Animation Curves
New Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
Turn In-Place Loops - For Standing and Crouching.
***NOTE: Naming has changed from previous versions:
"WALK"/ "RUN"/ "SPRINT" is now "WALK"/ "JOG"/ "RUN".
LIST OF MOVES
STAND
Stand_Relaxed_Idle
Stand_Relaxed_Idle_v2
Stand_Turn_In_Place_L_Loop
Stand_Turn_In_Place_R_Loop
Stand_Relaxed_L45
Stand_Relaxed_L90
Stand_Relaxed_L135
Stand_Relaxed_L180
Stand_Relaxed_R_45
Stand_Relaxed_R_90
Stand_Relaxed_R_135
Stand_Relaxed_R_180
WALK
Walk_F
Stand_Relaxed_To_Walk_F
Stand_Relaxed_To_Walk_L
Stand_Relaxed_To_Walk_R
Stand_Relaxed_To_Walk_B
Walk_B
Walk_L
Walk_L_BkPd
Walk_R
Walk_R_BkPd
Walk_BL_BkPd_Loop
Walk_BR_BkPd_Loop
Walk_FL_Loop
Walk_FR_Loop
Walk_F_To_Stand_Relaxed
Walk_F_To_Stand_Relaxed_LU
Walk_F_To_Stand_Relaxed_RU
Walk_B_To_Stand_Relaxed
Walk_B_To_Stand_Relaxed_LU
Walk_B_To_Stand_Relaxed_RU
Walk_L_To_Stand_Relaxed
Walk_L_To_Stand_Relaxed_LU
Walk_L_To_Stand_Relaxed_RU
Walk_R_To_Stand_Relaxed
Walk_R_To_Stand_Relaxed_LU
Walk_R_To_Stand_Relaxed_RU
JOG
Jog_F
Stand_Relaxed_To_Jog_F
Stand_Relaxed_To_Jog_L
Stand_Relaxed_To_Jog_R
Stand_Relaxed_To_Jog_B
Jog_B
Jog_L
Jog_L_BkPd
Jog_R
Jog_R_BkPd
Jog_BL_BkPd_Loop
Jog_BR_BkPd_Loop
Jog_FL_Loop
Jog_FR_Loop
Jog_F_To_Stand_Relaxed
Jog_F_To_Stand_Relaxed_LU
Jog_F_To_Stand_Relaxed_RU
Jog_B_To_Stand_Relaxed
Jog_B_To_Stand_Relaxed_LU
Jog_B_To_Stand_Relaxed_RU
Jog_L_To_Stand_Relaxed
Jog_L_To_Stand_Relaxed_LU
Jog_L_To_Stand_Relaxed_RU
Jog_R_To_Stand_Relaxed
Jog_R_To_Stand_Relaxed_LU
Jog_R_To_Stand_Relaxed_RU
RUN
Run_F
Run_L
Run_R
Run_FL_Loop
Run_FR_Loop
Stand_Relaxed_To_Run_F
Stand_Relaxed_To_Run_L
Stand_Relaxed_To_Run_R
Run_F_To_Stand_Relaxed
Run_F_To_Stand_Relaxed_LU
Run_F_To_Stand_Relaxed_RU
Run_L_To_Stand_Relaxed
Run_L_To_Stand_Relaxed_LU
Run_L_To_Stand_Relaxed_RU
Run_R_To_Stand_Relaxed
Run_R_To_Stand_Relaxed_LU
Run_R_To_Stand_Relaxed_RU
JUMPING
Stand_Relaxed_Jump
Walk_F_Jump
Walk_F_Jump_LU
Walk_F_Jump_RU
Walk_L_Jump
Walk_L_Jump_LU
Walk_L_Jump_RU
Walk_R_Jump
Walk_R_Jump_LU
Walk_R_Jump_RU
Walk_B_Jump
Walk_B_Jump_LU
Walk_B_Jump_RU
Jog_F_Jump
Jog_F_Jump_LU
Jog_F_Jump_RU
Jog_L_Jump
Jog_L_Jump_LU
Jog_L_Jump_RU
Jog_R_Jump
Jog_R_Jump_LU
Jog_R_Jump_RU
Run_F_Jump
Run_F_Jump_LU
Run_F_Jump_RU
Run_L_Jump_LU
Run_L_Jump_RU
Run_R_Jump_LU
Run_R_Jump_RU
AIM OFFSETS
Stand_Relaxed_Look_Center
Stand_Relaxed_Look_D90
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_LD45
Stand_Relaxed_Look_LU45
Stand_Relaxed_Look_R90
Stand_Relaxed_Look_RD45
Stand_Relaxed_Look_RU45
Stand_Relaxed_Look_U90
SPLIT JUMPS
Jog_F_Jump_LU_Start_IPC
Jog_F_Jump_LU_ Air_IPC
Jog_F_Jump_LU_Land_IPC
Jog_F_Jump_RU_Start_IPC
Jog_F_Jump_RU_Air_IPC
Jog_F_Jump_RU_Land_IPC
Jog_L_Jump_LU_Start_IPC
Jog_L_Jump_LU_Air_IPC
Jog_L_Jump_LU_Land_IPC
Jog_L_Jump_RU_Start_IPC
Jog_L_Jump_RU_Air_IPC
Jog_L_Jump_RU_Land_IPC
Jog_R_Jump_LU_Start_IPC
Jog_R_Jump_LU_Air_IPC
Jog_R_Jump_LU_Land_IPC
Jog_R_Jump_RU_Start_IPC
Jog_R_Jump_RU_Air_IPC
Jog_R_Jump_RU_Land_IPC
Run_F_Jump_LU_Start_IPC
Run_F_Jump_LU_Air_IPC
Run_F_Jump_LU_Land_IPC
Run_F_Jump_RU_Start_IPC
Run_F_Jump_RU_Air_IPC
Run_F_Jump_RU_Land_IPC
Run_L_Jump_LU_Start_IPC
Run_L_Jump_LU_Air_IPC
Run_L_Jump_LU_Land_IPC
Run_L_Jump_RU_Start_IPC
Run_L_Jump_RU_Air_IPC
Run_L_Jump_RU_Land_IPC
Run_R_Jump_LU_Start_IPC
Run_R_Jump_LU_Air_IPC
Run_R_Jump_LU_Land_IPC
Run_R_Jump_RU_Start_IPC
Run_R_Jump_RU_Air_IPC
Run_R_Jump_RU_Land_IPC
Stand_Relaxed_Jump_Start_IPC
Stand_Relaxed_Jump_Air_IPC
Stand_Relaxed_Jump_Land_IPC
Walk_B_Jump_LU_Start_IPC
Walk_B_Jump_LU_Air_IPC
Walk_B_Jump_LU_Land_IPC
Walk_B_Jump_RU_Start_IPC
Walk_B_Jump_RU_Air_IPC
Walk_B_Jump_RU_Land_IPC
Walk_F_Jump_LU_Start_IPC
Walk_F_Jump_LU_Air_IPC
Walk_F_Jump_LU_Land_IPC
Walk_F_Jump_RU_Start_IPC
Walk_F_Jump_RU_Air_IPC
Walk_F_Jump_RU_Land_IPC
Walk_L_Jump_LU_Start_IPC
Walk_L_Jump_LU_Air_IPC
Walk_L_Jump_LU_Land_IPC
Walk_L_Jump_RU_Start_IPC
Walk_L_Jump_RU_Air_IPC
Walk_L_Jump_RU_Land_IPC
Walk_R_Jump_LU_Start_IPC
Walk_R_Jump_LU_Air_IPC
Walk_R_Jump_LU_Land_IPC
Walk_R_Jump_RU_Start_IPC
Walk_R_Jump_RU_Air_IPC
Walk_R_Jump_RU_Land_IPC