Publisher | MoCap Online |
---|---|
File size | 195.29MB |
Number of files | 200 |
Latest version | 2.7B |
Latest release date | 2019-08-13 09:28:08 |
First release date | 2014-12-29 09:57:33 |
Supported Unity versions | 2018.4.2 or higher |
MOBILITY - Walk/Jog/Run/Pivot
A Subset of MOBILITY: PRO" Mocap Pack
109+ MoCap Animations; A basic set of AAA game-ready animations to move your character around Pivot style, always traveling forward.
Update: Rev. 2.7B
New MotusMan_V55 Skeleton and Avatar
All animations set as Humanoid.
New Split Jumps and Turn Loops
Root Motion and In-Place with Custom Attributes (IPC) Animations (See Technical Details)
Various Minor Fixes
True Root Motion (moving reference root) as an option.
View 3D Animations on Sketchfab:
Mobility: Pivot Sketchfab
View Detailed Motion List Here:
Mobility Pivot - Animation List
Watch Demo Video:
NOTE: This is a demo combination of motions from all MOBILITY: not just this pack.
Mobility: Demo Video
- All animations set as Humanoid, ready for use.
- Includes three gaits: Walk, Jog and Run with jumping.
- Turning in place and 90/180 degree jukes.
- Aim/Look offsets.
- Transitions from a Standing Idle, the character can take off at any speed and in eight directions, and realistic transitions to Stop and Stand as well.
- New version has true Root Motion (moving reference root) as an option, as well as In-place for all - 88 Animations x2 plus Split Jumps
This pack is a solid base set of animations to get your Pivot style project going. The Motus Man Character was designed with best practices in mind to retain the natural motion provided by the actor.
Technical Details
Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
Mocap Online - Unity Animation Notes
Rev. 2.7B Update
New MotusMan_V55 Skeleton and Avatar
All animations set as Humanoid.
True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
OurIPC(in-place custom) Animationshave custom properties providing continuousSpeed and Rot(yaw)data curves, a feature used by major developers. Please read theUnity IPC pdf document:
Unity IPC Custom Animation Curves
New Updated Split Jumps -Improved Take-Offs, In-Air Loops and Landings.
Turn In-Place Loops -For Standing and Crouching.
***NOTE: Naming has changed from previous versions:
"WALK"/ "RUN"/ "SPRINT" is now "WALK"/ "JOG"/ "RUN".
LIST OF MOVES
STAND
Stand_Relaxed_Idle
Stand_Relaxed_Idle_v2
Stand_Turn_In_Place_L_Loop
Stand_Turn_In_Place_R_Loop
Stand_Relaxed_L45
Stand_Relaxed_L90
Stand_Relaxed_L135
Stand_Relaxed_L180
Stand_Relaxed_R_45
Stand_Relaxed_R_90
Stand_Relaxed_R_135
Stand_Relaxed_R_180
AIM OFFSETS
Stand_Relaxed_Look_Center
Stand_Relaxed_Look_D90
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_LD45
Stand_Relaxed_Look_LU45
Stand_Relaxed_Look_R90
Stand_Relaxed_Look_RD45
Stand_Relaxed_Look_RU45
Stand_Relaxed_Look_U90
JUMPING
Stand_Relaxed_Jump
Walk_F_Jump
Walk_F_Jump_LU
Walk_F_Jump_RU
Jog_F_Jump
Jog_F_Jump_LU
Jog_F_Jump_RU
Run_F_Jump
Run_F_Jump_LU
Run_F_Jump_RU
WALK
Walk_F
Stand_Relaxed_To_Walk_F
Stand_Relaxed_To_Walk_L45_Fwd
Stand_Relaxed_To_Walk_L90_Fwd
Stand_Relaxed_To_Walk_L135_Fwd
Stand_Relaxed_To_Walk_L180_Fwd
Stand_Relaxed_To_Walk_R45_Fwd
Stand_Relaxed_To_Walk_R90_Fwd
Stand_Relaxed_To_Walk_R135_Fwd
Stand_Relaxed_To_Walk_R180_Fwd
Walk_F_To_Stand_Relaxed
Walk_F_To_Stand_Relaxed_LU
Walk_F_To_Stand_Relaxed_RU
Walk_L_90
Walk_R_90
Walk_L_180
Walk_R_180
Walk_L_CIR
Walk_R_CIR
JOG
Jog_F
Stand_Relaxed_To_Jog_F
Stand_Relaxed_To_Jog_L45_Fwd
Stand_Relaxed_To_Jog_L90_Fwd
Stand_Relaxed_To_Jog_L135_Fwd
Stand_Relaxed_To_Jog_L180_Fwd
Stand_Relaxed_To_Jog_R45_Fwd
Stand_Relaxed_To_Jog_R90_Fwd
Stand_Relaxed_To_Jog_R135_Fwd
Stand_Relaxed_To_Jog_R180_Fwd
Jog_F_To_Stand_Relaxed
Jog_F_To_Stand_Relaxed_LU
Jog_F_To_Stand_Relaxed_RU
Jog_L_CIR
Jog_R_CIR
Jog_L_90
Jog_R_90
Jog_L_180
Jog_R_180
RUN
Run_F
Stand_Relaxed_To_Run_F
Stand_Relaxed_To_Run_L45_Fwd
Stand_Relaxed_To_Run_L90_Fwd
Stand_Relaxed_To_Run_L135_Fwd
Stand_Relaxed_To_Run_L180_Fwd
Stand_Relaxed_To_Run_R45_Fwd
Stand_Relaxed_To_Run_R90_Fwd
Stand_Relaxed_To_Run_R135_Fwd
Stand_Relaxed_To_Run_R180_Fwd
Run_F_To_Stand_Relaxed
Run_F_To_Stand_Relaxed_LU
Run_F_To_Stand_Relaxed_RU
Run_L_90
Run_R_90
Run_L_180
Run_R_180
Run_L_CIR
Run_R_CIR
SPLIT JUMPS
Jog_F_Jump_LU_Start_IPC
Jog_F_Jump_LU_ Air_IPC
Jog_F_Jump_LU_Land_IPC
Jog_F_Jump_RU_Start_IPC
Jog_F_Jump_RU_Air_IPC
Jog_F_Jump_RU_Land_IPC
Run_F_Jump_LU_Start_IPC
Run_F_Jump_LU_Air_IPC
Run_F_Jump_LU_Land_IPC
Run_F_Jump_RU_Start_IPC
Run_F_Jump_RU_Air_IPC
Run_F_Jump_RU_Land_IPC
Stand_Relaxed_Jump_Start_IPC
Stand_Relaxed_Jump_Air_IPC
Stand_Relaxed_Jump_Land_IPC
Walk_F_Jump_LU_Start_IPC
Walk_F_Jump_LU_Air_IPC
Walk_F_Jump_LU_Land_IPC
Walk_F_Jump_RU_Start_IPC
Walk_F_Jump_RU_Air_IPC
Walk_F_Jump_RU_Land_IPC
Provided Motus Man character is copyright © Motus Digital, LLC