Publisher | Jaroslav Grafskiy |
---|---|
File size | 337.68MB |
Number of files | 77 |
Latest version | 1 |
Latest release date | 2016-09-29 05:11:30 |
First release date | 2016-07-25 11:00:30 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/5bd93633-38c0-4ec3-b18e-db9b1bc5c630_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/6542dd16-f234-4ed4-a87b-776d3bde4d75_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/70909be8-d4ea-4326-8373-1e7b747ef3ea_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/81aeb6b2-a07d-4adf-abae-7be7e3c36926_scaled.jpg)
MORE FENCES: https://www.assetstore.unity3d.com/en/#!/list/20402-https-www-assetstore-unity3d-com-en-content-54856
Pack contains 12 variants of Wooden Fences for mobile games. Models created in realistic style with PBR texturing.
MODEL INFO:
- MESH: 2 types of fences (with V shape plank and without it).
- TEXTURES: 6 pre-made (2048 resolution) texture sets. Each set contains specific wood type.
- COLLISIONS: Custom collision mesh.
- PREFABS: Pack include 12 ready to use prefabs (with assigned collision mesh).
PBR TEXTURES INFO:
- SHADER: Textures created for Unity 5 Standard shader, metalness setup. Each texture set include: albedo, metalness (with gloss in alpha), normal (OpenGL), ambient occlusion maps in .tga and .png file format.
- COLOR RANGE: Textures created in linear color range. (however, asset can be used in Gamma color range too.
- SIZE: 2048x2048 px.
- Ambient Occlusion calculated separately for every fence type.
EXTRA INFO:
- Normal maps (for round corners) were baked from Hi-poly models.
- Textures can be easily scaled to the lower resolution without major quality loss.
- Meshes have clean geometry without unnecessary polygons (bottom and hidden polys are deleted).
- All meshes have reasonable pivot points.
- Model is fully unwrapped by hand.
- Model was not intended for subdivision.
- No third-party renderer or plug-ins needed.
- All models have 0 rotation.
POLYCOUNT (tris)
T1 (with V shape plank and 2 pillars) = 42 tris.
T2 (without V shape plank but with 2 pillars) = 54 tris.
Сollision mesh = 10 tris.
★★★★★ Don't forget to rate! ★★★★★