Publisher | nappin |
---|---|
File size | 4.61MB |
Number of files | 231 |
Latest version | 2.0.0 |
Latest release date | 2024-05-09 05:58:57 |
First release date | 2023-12-20 02:57:11 |
Supported Unity versions | 2018.4.2 or higher |
What is it?
Mobile Controller is a comprehensive collection of game-ready mobile inputs designed to adapt to your requirements. This versatile package encompasses a wide spectrum of inputs, from analog controls and toggles to swap functions and cooldowns, while also featuring convenient debug menus.
How do I use it?
Simple: install the package, create a canvas in your scene adn simply drag and drop the prefabs you want to use (or customize) inside it! The package accommodates the user who wants a simple plug and play solution and also developers who want to add their own modifications on top of the existing code.
What's included?
The package contains:
- UI elements and multiple textures
- Prefab folder with all the "core" components
- 2 sample scenes that guides the user and allows them to experiment with the package and find the best parameters combination for their needs.
The package main features are:
- Highly customizable Analog prefab, ideal for character and camera movement
- An Heatmap component that can be added to the Analog prefab to visually feedback the magnitude of the input
- Simple controller-style Arrow Keys prefab that handles cardinal input
- A Key component used by Arrow Keys prefab in reading inputs
- Highly customizable Action Button that can be used for both tap and hold
- Customizable Cooldown prefab that supports both text and image fill
- A controller-style Dpad prefab that handles both the cardinal and diagonal inputs
- Direction component used by Dpad prefab in reading inputs
- A Swap prefab for compact navigation (both cyclical and non-cyclical)
- Weapon scriptable objects as items for the Swap prefab
- Toggle button with selectable initial state
- A Touch Drag prefab that handles input drags (ideal for camera pan). Supported on both mobile and editor
- Touch element to simulate the finger position in editor
- Multiple animations for all the Input Types mentioned above
- Numerous Unity Events for all the Input Types mentioned above
- A customizable Debug Menu accessible on both mobile and editor with a double tap
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» FAQ:
- How do I integrate the mobile controller asset into my Unity game project? Integrating the mobile controller asset into your Unity game project is straightforward; it's as simple as a drag-and-drop process. Just import the asset into your project and place it in your scene as needed, and you'll be ready to start using it in your game.
- Can I customize the appearance and behavior of the mobile controller? Yes, everything about the mobile controller is highly customizable. You can tailor both its appearance and behavior to seamlessly align with your game's unique theme and mechanics, ensuring a perfect fit for your project.
- Are there pre-built templates or examples available to help me get started? There are pre-built templates available for top-down and first-person shooter (FPS) games to assist you in configuring the mobile controller for these specific game genres.
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If you have any questions, suggestions or feedback, please feel free to contact me at [email protected]
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