Publisher | nappin |
---|---|
File size | 7.18MB |
Number of files | 43 |
Latest version | 4.0.0 |
Latest release date | 2024-02-20 04:33:15 |
First release date | 2021-12-27 03:24:14 |
Supported Unity versions | 2018.4.2 or higher |
What is it?
Creature IK is a set of scripts that allow you to create whatever creature you want combining its 3 basic components. You can easily move a creature on uneven terrains by moving its pivot.
How do I use it?
Simple: download the package, explore the sample scene and merge components together to create something new. The code in the project is well organised, so that power users can easily edit it and add new features if needed.
Key features
Highly customisable leg component:
- Customisable step height / duration
- Works with infinite joints
- Adapts to irregular terrains
- Customisable foot distance and step threshold
Highly customisable body component:
- Can enable body tilt/momentum
- Customisable tilt range
- Groupable legs to allow organic movement (alternate legs when taking a step)
- Manually updated children to avoid unnecessary updates
Vertebrae solver:
- Can be anchored to simulate necks, antennas, tails, etc...
- Can be unanchored to simulate centipedes, ropes, chains, etc...
- A lift can be applied to change the vertebral curvature
- A sample scene with 8 sample creatures
- Meshes can be physically collidable
- Settings can be changed in real time
- Debug mode for every component
- Very well optimised algorithm
- Stackable components
- Automover script available for testing purposes
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If you have any questions, suggestions or feedback, please feel free to contact me at [email protected]
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