Publisher | Diligent Lobster |
---|---|
File size | 1.00GB |
Number of files | 144 |
Latest version | 1 |
Latest release date | 2021-03-23 11:56:13 |
First release date | 2021-03-23 11:56:13 |
Supported Unity versions | 2018.4.2 or higher |
The ML-ZED is a simple music system that lets you adapt your music to changes in game-state.
The Music:
Dark, mysterious and cinematic: The music features asian instruments contemporary orchestral instruments with cinematic percussion. The inspiration comes from reading about the character and backstory of Zed from League of Legends. Each track is available in 5 channels, 3 channels and static loop.
How does it work?:
The music we created for the ML-ZED is split into seperate audio files, sometimes the drums are separateto the strings for example, this means that we can bring the drums in when gameplay gets more intense.
It means that we can bring up the strings and effect for emotional moments, it means that we can quickly drop out all drums when the player pauses the game.
This makes your games feel alive and organic, the music transitions effortlessly
For mobile:
Each piece of music in the ML-ZED is available in 5 channel, 3 channel or 1 channel.
This means you can use either the 3 or 1 channel variation of the music to reduce CPU, Storage and RAM usage.
Is your game available on both PC and Mobile? No problem, you can use the 5 channel on PC for a better music experience and 3 channels on mobile a simplified version: think of it as a low-polygon version but for music.
For prototyping:
Do you want dynamic music in your game but don't want to implement it fully yet? We recommend using the static (1 channel) versions of the music during prototyping then switching to either the 3 or 5 channel when it comes to improving the music experience for the user.
Want more?:
We are open to creating bespoke music, changes to the system to suit your needs and expanding the pack as needed. Get in touch for more details.
This asset uses font - Caveat and font - VT323 under SIL Open Font License; see Third-Party Notices.txt file in package for details.