Publisher | Michael Kremmel |
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File size | 68.68MB |
Number of files | 92 |
Latest version | 1 |
Latest release date | 2025-02-20 10:43:12 |
First release date | 2025-02-20 10:43:12 |
Supported Unity versions | 2018.4.2 or higher |
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MK Watercolor is a versatile per-object shader that transforms your scenes into hand-painted masterpieces. It seamlessly blends physically based lighting with custom brush, paper, and noise textures for a dynamic watercolor aesthetic. With intuitive controls and features for stylized shading, you can effortlessly iterate through a diverse range of painterly art styles bringing your creative vision to life.
📦The Package📦
- 6 stylized shaders for unlit, simple lighting, and physically based shading, tailored for unique artistic expression.
- 1 Skybox shader. Jumpstart your scene with a beautifully stylized sky, designed for seamless artistic integration.
- Brush, noise and paper textures to shape and refine your unique artistic style with ease.
Demo: WebGL
🔖Core Features🔖
📜 Paper – Add a textured, paper-like foundation to enhance the handcrafted feel.
🖌️ Brush – Define shading with custom brush strokes for a painterly touch.
🎨 Noise – Introduce organic imperfections for a more natural, artistic look.
✨ Stylized PBR – Physically accurate inputs with artistic, non-photorealistic results.
🎨 Shadow Stylization – Create unique, jagged, or watercolor-like shadows for a more artistic and hand-crafted feel, adding character to your lighting setup.
🔥 Gooch Shading – A warm-to-cool shading model for rich, illustrative depth.
💡 Lighting Setup – Fine-tune shading bands and smoothness for full artistic control.
🌈 Gradient – Blend colors seamlessly to achieve soft, expressive transitions.
🌟 Rim Lighting – Accentuate edges with a glow-like effect for depth and style.
🖼️ Posterize – Reduce color variation for a bold, graphic novel aesthetic.
🎛️ Color Adjustments – Tweak hue, saturation, brightness and contrast for the perfect mood.
✏️ Outline – Add fine-tuned dynamic outlines to define shapes.
🌅 Indirect Lighting Fade – Smoothly blend indirect lighting, giving your scene a natural, soft fade for a more atmospheric and cohesive look.
🔥 Approximated Baked Shadows – Stylize your baked shadows with artistic flair (note that this is an approximation, but it adds a somewhat, stylized touch).
🎨 Per-object shader – Achieve stunning results directly on the object without the need for post-processing.
🎛️ Render Setup – Choose between Quality (enhanced effects, more texture samples) and Performance (optimized for speed with slight visual differences).
🔧 Normal Vector Projection – Control normals with Vertex Data (raw mesh data) or Spherical (stylized, rounded projection for a smoother look).
💾Updates + Maintenance + Support💾
All of my assets receive updates, are maintained regularly and supported as best as possible.
🌈Do you have some cool stuff to show?
I would love to see your results (high resolution screenshots / videos) using the shader. Just drop me a message.
💡Questions, bug reports, feature requests, feedback or just to say hello💡
Feel free to get in touch via [email protected] at any time.