Publisher | Michael Kremmel |
---|---|
File size | 26.51MB |
Number of files | 89 |
Latest version | 4.8.0B |
Latest release date | 2024-08-27 01:57:12 |
First release date | 2019-10-16 02:45:11 |
Supported Unity versions | 2018.4.2 or higher |
MK Glow Lite is an artist-friendly, feature-rich and super fast performing post-processing effect, which simulates bright surface scattering of light. It is tweaked towards artists for an intuitive, adaptive and easy and workflow.
Demo (MK Glow): Web GL - Android - Windows
Follow development (MK Glow): Trello
⤴️NEW! : "Renderer Feature only" support for URP (post processing API can be skipped entirely this way)
Need more features? Check out the enhanced version: MK Glow
You are able to upgrade to the enhanced version at any time.
🔥Highlights🔥
Simple & straight forward: If you are looking for a leightweight non-standard glow shader, MK Glow Lite gives your project the unique touch.
Intuitive workflow: The artist-friendly workflow is exactly the same on every render pipeline or post processing api, after the setup is done.
📦THE PACKAGE📦
⚡Main Features⚡
Bloom: Creates fringes of light extending from the borders of bright areas in an image.
Lens surface: Apply a dirt and a diffraction texture, which fades in into the glow.
Anamorphic: Morph the glow to create an anamorphic flair.
Resolution scaling: Same outcome independent from the screen size and resolution.
Additional shaders: Basic Sprite & UI shaders with emission are included.
✨Setup for every possible post processing API✨
- Built-in: Legacy Image Effects Pipeline (Component on Rendering Camera)
- Built-in: Post Processing Stack
- Universal: Integrated Post Processing API via Scriptable Renderer Feature
- Universal: Scriptable Renderer Feature Only (skip the Post Processing API entirely)
⚙️Included Tools⚙️
Install wizard: Fast setup even on scriptable Render Pipelines.
Builtin textures: Start easy by using the included textures for different features.
Custom editor: Easy to use inspector tweaked towards artists.
Render pipeline compatibility: Same look & feel & results across supported render pipelines.
🪜Examples🪜
Space: Moving Asteroids showcasing overall glow.
Spectate: Inspect specific objects.
Cubes: Moving colored cubes.
💾Updates + Maintenance + Support💾
All of my assets receive updates, are maintained regularly and supported as best as possible.
🌈Do you have some cool stuff to show?🌈
I would love to see your results (high resolution screenshots / videos) using the shader. Just drop me a message.
💡Questions, bug reports, feature requests, feedback or just to say hello💡
Feel free to get in touch via [email protected] at any time.