Publisher | Mystery Technologies |
---|---|
File size | 501.50kB |
Number of files | 5 |
Latest version | 1 |
Latest release date | 2015-03-24 05:40:08 |
First release date | 2015-03-24 05:40:08 |
Supported Unity versions | 2018.4.2 or higher |
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An easy way to add extra replay value to your game!
Mirror Mode is a great addition to Racers, Platformers, Puzzlers and more!
No extra scenes or assets required!
Just hook it into your Camera and Player Input, to start playing your game inverted!
Basic Activation:
MirrorMode.Activate()
Starts Mirroring the X Axis.
Custom Activation:
MirrorMode.Activate(XAxis, YAxis)
Starts Mirroring in the chosen axes.
Deactivation:
MirrorMode.Deactivate()
Stops all Mirroring.
Checking for Mirror Mode:
MirrorMode.IsMirroring
Returns True, if either the X or Y axis is currently Mirrored.
Adjusting Player Input:
MirrorMode.Scale, MirrorMode.Matrix
Your player input can be adjusted by multiplying it with either the Scale vector or Scale matrix.
Questions and Suggestions
Email: [email protected]
Twitter: @mysterytechs
An easy way to add extra replay value to your game!
Mirror Mode is a great addition to Racers, Platformers, Puzzlers and more!
No extra scenes or assets required!
Just hook it into your Camera and Player Input, to start playing your game inverted!
Basic Activation:
MirrorMode.Activate()
Starts Mirroring the X Axis.
Custom Activation:
MirrorMode.Activate(XAxis, YAxis)
Starts Mirroring in the chosen axes.
Deactivation:
MirrorMode.Deactivate()
Stops all Mirroring.
Checking for Mirror Mode:
MirrorMode.IsMirroring
Returns True, if either the X or Y axis is currently Mirrored.
Adjusting Player Input:
MirrorMode.Scale, MirrorMode.Matrix
Your player input can be adjusted by multiplying it with either the Scale vector or Scale matrix.
Questions and Suggestions
Email: [email protected]
Twitter: @mysterytechs