Publisher | Firebrand |
---|---|
File size | 39.33kB |
Number of files | 9 |
Latest version | 1 |
Latest release date | 2015-08-19 06:21:27 |
First release date | 2015-06-29 06:05:25 |
Supported Unity versions | 2018.4.2 or higher |
Mire Input Keybinder allows the user to plug in any controller supported by Unity and bind it to the actions that you specify for your game.
All you have to do is create the actions for your game (jump, shoot, etc.), set up the default controls (mouse and keyboard), and then create a rebind menu in your game and then the player can rebind the keys if they wish to do so.
Example scenes are included so that you can see how to integrate the asset into your project.
Try in web player
There is also now a wikidot. You can visit it by going here. This contains in depth information on the asset.
All you have to do is create the actions for your game (jump, shoot, etc.), set up the default controls (mouse and keyboard), and then create a rebind menu in your game and then the player can rebind the keys if they wish to do so.
Example scenes are included so that you can see how to integrate the asset into your project.
Try in web player
There is also now a wikidot. You can visit it by going here. This contains in depth information on the asset.