Publisher | Interactive Arts |
---|---|
File size | 23.56MB |
Number of files | 64 |
Latest version | 1 |
Latest release date | 2018-03-28 08:23:17 |
First release date | 2018-03-28 08:23:17 |
Supported Unity versions | 2018.4.2 or higher |
Introduction
This package contains a set of 24 shaders for PBR based materials with Metallic characteristics, including: 6 professional shaders with tessellation displacement features, 6 advanced shaders with parallax height features, 6 standard shaders for PC and Consoles, and 6 shaders for mobile games and applications development.
High customizable features are introduced for each shader, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion base value, parallax height strength/density, and tessellation displacement fine tune and adjustment options. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Black Channel Strength
Parallax Height: Contrast |Strength | Minimum | Maximum
Tessellation Displacement: Multiplier | Amplitude | Strength | Base Shift
Texture Coordinates: Rotation | UV Tiling | UV Offset
Metallic input generated by the invert of the Roughness map is introduced to some shaders
Uniform Metallic adjustment is introduced to some shaders
Roughness input generated by the invert of the Metallic map is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 24
Numbers of Sample Materials: 24
Numbers of Sample Textures: 6
Numbers of Demo Scenes: 8
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 40
Parallax Height
Tessellation Displacement
PBR Based Rendering
Sm 5.0 for Tessellation Shaders
SM 3.0 | Full Forward Shadows | Standard Metallic
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque