Publisher | Interactive Arts |
---|---|
File size | 145.68MB |
Number of files | 36 |
Latest version | 1 |
Latest release date | 2018-03-30 08:50:26 |
First release date | 2018-03-30 08:50:26 |
Supported Unity versions | 2018.4.2 or higher |
Introduction
This package contains a set of 11 shaders for PBR based shaders made specifically for Brick, and Stonewall material build & customizations. 6 Shaders are designed for standard PC/Console, and 5 shaders are designed for mobile games and applications development.
Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well. In addition, a Secondary Normal is introduced to enhance the small detail, where its texture tiling, and offset can be adjusted independently, and a secondary to primary Normal strength ratio has is included for further customizations.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal/secondary normal bias, and full ambient occlusion adjustment. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Ambient Occlusion: Contrast | Base value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated by the invert of Roughness is introduced to some shaders
Roughness generated by the invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 11
Numbers of Sample Materials: 11
Numbers of Sample Textures: 8
Numbers of Demo Scenes: 4
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 19
Ambient Occlusion
Surface Grunge | Secondary Normal | Independent Tiling and Offset
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque