Publisher | Infraton Studios |
---|---|
File size | 2.57MB |
Number of files | 23 |
Latest version | 1 |
Latest release date | 2016-11-16 09:09:23 |
First release date | 2016-11-16 09:09:23 |
Supported Unity versions | 2018.4.2 or higher |
Messaging for Unity assists developers build robust game systems by providing an implementation of the Publish-Subscribe pattern for Game Objects. Using Messaging for Unity, developers can focus on building discrete components that communicate with one another asynchronously rather than rely on direct object references. This approach encourages modular design that de-couples components from the game hierarchy, resulting in a more easily testable and maintainable system.
Key benefits:
-Easy to implement: Simply import the Messaging for Unity package and start coding.
-Well-documented: Every class is documented and described in detail, and a complete, runnable game demonstration (with its own documentation) gives developers a practical idea of how to implement messaging in their games.
-Small footprint: Messaging for Unity has been developed with performance in mind and is designed for use in any game. There are no external package dependencies: everything you need for messaging is contained in the package.
-Encourages good design: Even games on a tight schedule benefit from being well-architected, and Messaging for Unity makes this easy. Implementing the messaging patterns proposed by this package can make games more easily testable and loosely-coupled, which in turn leads to easier and more cost-effective maintenance.
-Flexible: Games can take advantage of messaging as little or as much as desired depending upon the project's needs. Existing games can implement messaging slowly, as using this package does not force any architecture changes. The end goal is to make development, feature addition, and maintenance easier in a practical way.
Key benefits:
-Easy to implement: Simply import the Messaging for Unity package and start coding.
-Well-documented: Every class is documented and described in detail, and a complete, runnable game demonstration (with its own documentation) gives developers a practical idea of how to implement messaging in their games.
-Small footprint: Messaging for Unity has been developed with performance in mind and is designed for use in any game. There are no external package dependencies: everything you need for messaging is contained in the package.
-Encourages good design: Even games on a tight schedule benefit from being well-architected, and Messaging for Unity makes this easy. Implementing the messaging patterns proposed by this package can make games more easily testable and loosely-coupled, which in turn leads to easier and more cost-effective maintenance.
-Flexible: Games can take advantage of messaging as little or as much as desired depending upon the project's needs. Existing games can implement messaging slowly, as using this package does not force any architecture changes. The end goal is to make development, feature addition, and maintenance easier in a practical way.