Publisher | Badjano Entertainment |
---|---|
File size | 891.16kB |
Number of files | 34 |
Latest version | 1.0.3 |
Latest release date | 2024-03-06 03:11:12 |
First release date | 2024-03-06 03:11:12 |
Supported Unity versions | 2018.4.2 or higher |
# MeshNodes Documentation
## Overview
MeshNodes is a node-based mesh editing tool. It allows for the creation, manipulation, and editing of meshes in a node-based environment, providing a visual and intuitive way to work with meshes.
## Key Components
### MeshNodes Editor
The MeshNodes editor is a custom editor that provides a visual interface for working with MeshNodes. It allows you to create and connect nodes to define complex mesh transformations. You can launch the MeshNodes editor by clicking on the `Tools` menu.
### GUISkin File
The GUISkin file located at `Assets/MeshNodes/Resources/GUISkins/EditorSkins/NodeEditorSkin.guiskin` allows you to customize the appearance of the nodes in the MeshNodes editor. You can modify this file to change the colors, fonts, and other visual properties of the nodes.
## Usage
To use MeshNodes, open the MeshNodes editor by clicking on the `Tools` menu. Before adding nodes, you first need to create a new graph. Right-click inside the node editor and choose `Graph/New`.
Once the new graph is created, you can add nodes by right-clicking inside the node editor and choosing `New Node`, then select the node you wish to add. Connect nodes by clicking and dragging from the output of one node to the input of another. This allows you to define the transformations you want to apply to your mesh.
Inside the output node, there is a `Build Mesh` button. Clicking this button will add the mesh to your scene and also save a mesh file into the `MeshNodes/Database/Meshes` folder.
Please note that the MeshNodes scripts are compiled into a DLL and should only be used inside the nodes visual interface. They are not accessible for direct modification.