Publisher | Canis Coding |
---|---|
File size | 0.99MB |
Number of files | 16 |
Latest version | 1 |
Latest release date | 2019-06-20 12:50:12 |
First release date | 2019-06-20 12:50:12 |
Supported Unity versions | 2018.4.2 or higher |
This is the first tool that enables you to quickly change meshes in the scene with a hotkey.
Drag and drop meshes into a container object to create custom collections. You can then cycle through them in the scene without changing any parameters other than the mesh.
Key Features
Hotkey Controls
Use Ctrl + Left or Right Arrow Key to quickly change meshes.
Drag and Drop
Create a new container and drag and drop meshes into it to create your custom group.
Quick Level Design
Just drag one object of each container into the scene, move your assets in place, duplicate it and cycle through the various meshes until you find the best fit.
Personalized Workflow
Use the container as you please, e. g. group all tree meshes. Want to get a look at every asset from a pack in your scene? Just create a container with all meshes of the pack and quickly cycle through them.
Tested with asset packs from Synty Studios.
Note: Each part in the imported model will be handled as a separate mesh.
Website
Drag and drop meshes into a container object to create custom collections. You can then cycle through them in the scene without changing any parameters other than the mesh.
Key Features
Hotkey Controls
Use Ctrl + Left or Right Arrow Key to quickly change meshes.
Drag and Drop
Create a new container and drag and drop meshes into it to create your custom group.
Quick Level Design
Just drag one object of each container into the scene, move your assets in place, duplicate it and cycle through the various meshes until you find the best fit.
Personalized Workflow
Use the container as you please, e. g. group all tree meshes. Want to get a look at every asset from a pack in your scene? Just create a container with all meshes of the pack and quickly cycle through them.
Tested with asset packs from Synty Studios.
Note: Each part in the imported model will be handled as a separate mesh.
Website