Publisher | Ian Deane |
---|---|
File size | 72.84MB |
Number of files | 418 |
Latest version | 3.32.1 |
Latest release date | 2020-11-19 09:54:26 |
First release date | 2015-03-26 09:05:20 |
Supported Unity versions | 2018.4.2 or higher |






Improve performance! Combine meshes and materials to reduce batches!
Mesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes.
Unity's best known optimization tool. Five-star support and updates since 2012.
* Create Atlases or Texture Arrays for sets of props
* Find, group, and combine meshes in large and complex scenes
* Modify prop prefabs to use atlas materials
* Supports URP, HDRP, Standard pipelines
* Works with built-in and custom shaders
* Create atlases for materials that use color tints
* Supports props with multiple materials
* Handles tiling textures
* Combine customize and add props to skinned meshes
* Create customizable skinned mesh characters
* Combine skinned meshes with blend shapes
* UVs, Normals, Tangents automatically adjusted
* Lightmapping support
* Mix and match flexible workflow tools
* Runtime API
Limitations of Free Demo Version:
* Only atlases two texture properties per shader
* Limited to adjusting five meshes for static, dynamic batching
* Cannot save combined meshes as assets
* Uses DLLs (full version includes source)
Tutorials
Forum
Website
Mesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes.
Unity's best known optimization tool. Five-star support and updates since 2012.
* Create Atlases or Texture Arrays for sets of props
* Find, group, and combine meshes in large and complex scenes
* Modify prop prefabs to use atlas materials
* Supports URP, HDRP, Standard pipelines
* Works with built-in and custom shaders
* Create atlases for materials that use color tints
* Supports props with multiple materials
* Handles tiling textures
* Combine customize and add props to skinned meshes
* Create customizable skinned mesh characters
* Combine skinned meshes with blend shapes
* UVs, Normals, Tangents automatically adjusted
* Lightmapping support
* Mix and match flexible workflow tools
* Runtime API
Limitations of Free Demo Version:
* Only atlases two texture properties per shader
* Limited to adjusting five meshes for static, dynamic batching
* Cannot save combined meshes as assets
* Uses DLLs (full version includes source)
Tutorials
Forum
Website