Publisher | SoundFellas |
---|---|
File size | 2.46GB |
Number of files | 1107 |
Latest version | 1 |
Latest release date | 2022-12-16 02:26:14 |
First release date | 2022-12-16 02:26:14 |
Supported Unity versions | 2018.4.2 or higher |
A comprehensive sound library from the medieval era, recreating everyday life in the middle ages. Includes stereo, surround, and ambisonic loops, plus individual elements to create custom ambiences or sound effects.
Towns, castles, villages, fields, groves, wind through trees, small and large crowds, wagons, songbirds, farm animals, dogs, and much more, come together to create believable medieval soundscapes.
As with all our Ambience Kits, this library contains different kinds of assets to help you compose custom soundscapes or create new layered sound effects that fit your project perfectly:
- Ready-made scenes produced with our innovative True3D Audio™ mixing system (read below).
- Individual elements in the form of mono and stereo one-shots and loops.
- Noiseprints (aka roomtones) that are very useful as a base texture to add elements on top (to create your own ambience loops) or use them creatively in other ways (e.g., vocoding to create monster voices, filtering and distortion to create engines, weapons, otherworldly drones, and more).
- Reverberation IRs and occlusion IRs (a first), so you can use them with convolution in your projects to create ultra-realistic soundscapes (you will need a convolution filter that loads custom samples to use those).
SUGGESTED USE
medieval era settings, victorian era settings, antiquity, fantasy, adventures, historical, documentaries, mockumentaries, educational videos, virtual tours, simulations, reenactments
KEYWORDS FROM INCLUDED SOUNDS
medieval, middle ages, town, village, field, night, home, inn, crowd, people, square, animals, farm, farmstead, smithy, wind, water, splash, tree, horse, wagon, wheel, grove, insect, sheep, pig, cat, dog, bat, rat, bird, creek, pier, stream, bee, hit, metal, bell, door
UNIQUE FEATURES
- Professional Grade - Low Cost: Low cost is almost automatically associated with low quality and less value; however, this is an unfair correlation. We constantly use critical thinking to reduce the cost of production while maintaining, or even increasing, the quality we deliver. Our quality-driven culture results in professional-grade sound libraries with 10x or 20x lower prices than any high-quality competitor.
- True3D Audio™: We created the sound scenes (ambience loops) in this library using an audio production pipeline that allows us to mix anechoic sound elements into a virtual 3D scene with accurate acoustics simulation. Immersive realism for soundscapes, music, and any other material, compatible with any channel format your project might support.
- Scene Analysis: For enhanced realism, we first capture data from any location we record. We later use the data in production to extract elements, model scenes, analyze sound behavior and synthesize new elements. This gives consistency and adds realism to the final sound.
- FocusBlur™: FocusBlur™ is a delicate psychoacoustic process that defocuses and expands the spatial information of the audio signal, producing a blurry and more enveloping version with a subtle in-front focus. Its primary use is to blur ambience and music loops so that they match easier with background visuals, but it can also be used for upmixing or 3D sound compositing and other spatial audio workflows.
- PureSource™: PureSource™ is our proprietary ingestion workflow based on sound restoration, forensic audio, and reverse engineering techniques. The result is audio assets without any on-location reverb, equipment artifacts, and Doppler effect. They spatialize great around the audience and sound real with virtual acoustics and reverb processors.
- Refined Content: Optimized trimming, seamless looping, and detailed fading. All these, result in oneshots that perfectly sync with visuals or user actions, and loops that cycle seamlessly. No glitches or awkward audio-to-visual sync issues; our audio content performs great across any playback scenario.
- AuthorNorm™: AuthorNorm™ is a proprietary perceived loudness normalization protocol, and it’s the perfect way to normalize audio assets for fast ingestion and easy mixing in game engines, video editors, digital audio workstations, virtual music instruments and samplers, and any other authoring application.
- HDR Audio: Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades. What you get is content that feels great and cuts through the mix.
CONTENT ORGANIZATION
Check out the contents and organization of this sound library in the library’s File List.
We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the theme and content, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.
METADATA (UCS COMPLIANT)
Apart from the embedded metadata in each sound file, we also provide rich (UCS-compliant) metadata in an Excel file, which you can use to import information into your pipeline. This Excel is made according to the new UCS standard, which offers a framework for consistently categorizing audio content using a universal classification system many vendors have already adopted.
USEFUL LINKS
Thank you for choosing a SoundFellas sound library for your creations!