Publisher | Lizoft |
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File size | 76.24MB |
Number of files | 155 |
Latest version | 1.0.0 |
Latest release date | 2023-08-31 09:38:15 |
First release date | 2023-08-31 09:38:15 |
Supported Unity versions | 2018.4.2 or higher |
MC Terrain uses an implementation of the marching cubes algorithm to generate terrain from 3D noise. Because the terrain is generated as a 3D array of cubes it is possible for the player to interact with the terrain allowing it to be raised and lowered.
It is compatible with Unity 2021.3.0f1 upwards and with the Built-in Render Pipeline, Universal Render Pipeline and the High Definition Render Pipeline.
The project includes a procedural endless terrain implementation, achieved by dividing the terrain into 16x16 chunks. The play area is described by a 512 x 512 biome map texture. The texture wraps on both axes allowing for a potentially infinite play area.
The project also includes a biome implementation allowing eleven different biomes to be created, each populated by different terrain textures, scenery and vegetation.
Please note that no scenery items except for the grass are included with the package, and only a very basic player capsule is included.