Publisher |
Vladimir Anisimov
|
File size |
34.44MB |
Number of files |
619 |
Latest version |
4.16.0 |
Latest release date |
2023-11-16 04:10:16 |
First release date |
2022-08-25 11:43:16 |
Supported Unity versions |
2018.4.2 or higher |
- The purpose of the framework is to create servers, services, and microservices that will run in different parts of the world and perform one common task of your multi-user application or game. With the built-in network API, you can create your own game server without having to use Fishnet, uNet, Mirror Networking, Forge Remastered, or other systems for creating online multiplayer games.
- Servers and services that are created using the current framework can work locally, but you need to use a VPS or dedicated server for production.
- I recommend you to have your servers on a remote machine, not on a local one. You can either have some pre-defined game servers running 24/7, or you can have a Spawner server "spawns" a game server on clients request (this seamlessly imitates client hosting).
- The concept of a framework already indicates the readiness of those who will use it to program using the API. The UI components used in the examples are only designed to demonstrate a particular tool. There is no need to use the UI at all to solve your problems. For example: you don't need an UI to get a list of game servers. You just need to make a request to get a list and use the response for your purposes.
- There is no need to use everything in the framework. Use just the tools you need.