Publisher | Hermit Mode |
---|---|
File size | 6.21MB |
Number of files | 59 |
Latest version | 1 |
Latest release date | 2022-12-07 04:22:43 |
First release date | 2020-09-29 07:27:15 |
Supported Unity versions | 2018.4.2 or higher |
If you're interested in both "Massive Tank Battle AI" and "Massive Air Battle AI", consider buying the combo deal at a discount:
http://u3d.as/23xa
"Massive Air Battle AI" is a system of simulating massive aerial battles with planes, dragons, or any thing else that flies.
Version 1.3 brings a new system that allows the dogfight to be fought during a race, with units following a user defined path as they race and fight until last man standing.
Using proprietary logic, it allows hundreds of units to enter into an infinite battle either for completely dynamic background atmosphere, or interactive battles for your game.
It also allows quick and simple prototyping of aerial gameplay.
Included are multiple demo scenes including "dogfight" and "dragon battle", with Player Controlled Setup prefabs there to let you immediately jump into the action and enter the fight.
In depth documentation is also available which offer explanatory manuals which details the system, and easy step by step setup guides.
You can have an aerial battle of hundreds of units up and running in less than a minute with easy prefabs ready to go, no code needed.
For those that want to delve deeper into the system to customise it, code is included in C# that can easily be modified as you see fit. It can also be used as a learning resource as the logic is not abstract and easily readable.
For further support, you can contact the developer directly either through the support thread on Unity Forums (https://forum.unity.com/threads/massive-battle-ai-combined-air-and-tank-battles.974610/#post-6336255) or via [email protected]
Supports the following render pipelines: Standard, SRP LW and SRP HD.
Compatibility with Unity 2019.4.9+
http://u3d.as/23xa
"Massive Air Battle AI" is a system of simulating massive aerial battles with planes, dragons, or any thing else that flies.
Version 1.3 brings a new system that allows the dogfight to be fought during a race, with units following a user defined path as they race and fight until last man standing.
Using proprietary logic, it allows hundreds of units to enter into an infinite battle either for completely dynamic background atmosphere, or interactive battles for your game.
It also allows quick and simple prototyping of aerial gameplay.
Included are multiple demo scenes including "dogfight" and "dragon battle", with Player Controlled Setup prefabs there to let you immediately jump into the action and enter the fight.
In depth documentation is also available which offer explanatory manuals which details the system, and easy step by step setup guides.
You can have an aerial battle of hundreds of units up and running in less than a minute with easy prefabs ready to go, no code needed.
For those that want to delve deeper into the system to customise it, code is included in C# that can easily be modified as you see fit. It can also be used as a learning resource as the logic is not abstract and easily readable.
For further support, you can contact the developer directly either through the support thread on Unity Forums (https://forum.unity.com/threads/massive-battle-ai-combined-air-and-tank-battles.974610/#post-6336255) or via [email protected]
Supports the following render pipelines: Standard, SRP LW and SRP HD.
Compatibility with Unity 2019.4.9+