Publisher | EMOTION THEORY |
---|---|
File size | 396.52kB |
Number of files | 58 |
Latest version | 1 |
Latest release date | 2018-02-14 05:14:36 |
First release date | 2015-01-01 11:20:43 |
Supported Unity versions | 2018.4.2 or higher |
Website | Twitter | Discuss in Unity forum
MASS OBJECT PLACER
A Unity Plugin by Emotion Theory
Easily place and arrange game objects along grids, circles, or shapes in your game world.
HOW TO USE
* Add a GridPositioner or CirclePositioner component onto a parent game object
* Adjust parameters on the component to achieve the desired effect + adjust the size of the collider component
* Alternatively, refer to the various samples in the Samples folder, including scenes and prefabs
FEATURES
* Full Source Code.
* Automatic, simple, intuitive. Add the component to a parent object and have its children arrange themselves accordingly.
* Several optional parameters can be adjusted to suit your needs, such as dynamic spacing, rotations, random offsetting, and many more.
* Maintain a neat grid, or apply randomness for a more natural look.
* Arrange in circles, grids, or lines and shapes. In 3-Dimensions. Achieve exactly what you want.
* Pre-calculate positions and then alter them, or update in real time.
* More features to come.
THANK YOU FOR YOUR INTEREST IN EMOTION THEORY'S MASS OBJECT PLACER
Consider checking out CircleLayoutGroup and HexLayoutGroup, two other similar similar plugins used for UI.
See more of my assets and game projects at emotiontheory.com
CONTACT
Inquiries, questions, feedback or suggestions can be sent through email or twitter @EmotionTheory.
LEGAL
(C) Copyright 2018 Emotion Theory Limited.
All code is provided as-is, etc, etc. No responsibility is on my part if something happens to your computer or your project. You are free to use this package among various projects, but this purchase license grants the use for only one developer. Distributing any and all text files and code to others is strictly prohibited.
MASS OBJECT PLACER
A Unity Plugin by Emotion Theory
Easily place and arrange game objects along grids, circles, or shapes in your game world.
HOW TO USE
* Add a GridPositioner or CirclePositioner component onto a parent game object
* Adjust parameters on the component to achieve the desired effect + adjust the size of the collider component
* Alternatively, refer to the various samples in the Samples folder, including scenes and prefabs
FEATURES
* Full Source Code.
* Automatic, simple, intuitive. Add the component to a parent object and have its children arrange themselves accordingly.
* Several optional parameters can be adjusted to suit your needs, such as dynamic spacing, rotations, random offsetting, and many more.
* Maintain a neat grid, or apply randomness for a more natural look.
* Arrange in circles, grids, or lines and shapes. In 3-Dimensions. Achieve exactly what you want.
* Pre-calculate positions and then alter them, or update in real time.
* More features to come.
THANK YOU FOR YOUR INTEREST IN EMOTION THEORY'S MASS OBJECT PLACER
Consider checking out CircleLayoutGroup and HexLayoutGroup, two other similar similar plugins used for UI.
See more of my assets and game projects at emotiontheory.com
CONTACT
Inquiries, questions, feedback or suggestions can be sent through email or twitter @EmotionTheory.
LEGAL
(C) Copyright 2018 Emotion Theory Limited.
All code is provided as-is, etc, etc. No responsibility is on my part if something happens to your computer or your project. You are free to use this package among various projects, but this purchase license grants the use for only one developer. Distributing any and all text files and code to others is strictly prohibited.