Publisher | Pmurph03 |
---|---|
File size | 116.64kB |
Number of files | 110 |
Latest version | 2 |
Latest release date | 2021-07-12 02:17:16 |
First release date | 2016-08-11 09:28:21 |
Supported Unity versions | 2018.4.2 or higher |
Mass Calculator calculates mass for rigidbodies from attached colliders using density values obtained from real world material science engineering. This helps to increase the realism of physics interactions and collisions.
Features:
- Calculate mass for rigidbodies quickly and easily
- Calculate mass using any type or combination of collider
- Easily calculate mass for multiple rigidbodies set up in a hierarchy
- 51 Materials based on real world engineering values
- 51 Physic materials
- Surface Thickness: Let the mass calculator know that the object shouldn't have it's mass calculated like it's completely solid
- Gobal mass multiplier: For when your game scale doesn't match real-world scales
- Option to apply selected physic material to all colliders when calculating mass
- Option to automatically find the correct physic material for included materials
- Calculate the mass of complex meshes
- Documentation to guide you if you want to add your own materials
Features:
- Calculate mass for rigidbodies quickly and easily
- Calculate mass using any type or combination of collider
- Easily calculate mass for multiple rigidbodies set up in a hierarchy
- 51 Materials based on real world engineering values
- 51 Physic materials
- Surface Thickness: Let the mass calculator know that the object shouldn't have it's mass calculated like it's completely solid
- Gobal mass multiplier: For when your game scale doesn't match real-world scales
- Option to apply selected physic material to all colliders when calculating mass
- Option to automatically find the correct physic material for included materials
- Calculate the mass of complex meshes
- Documentation to guide you if you want to add your own materials