Marble, Pebble Stone Specified Shader Smart, Professional Edition

$19
Publisher Interactive Arts
File size 102.75MB
Number of files 61
Latest version 1
Latest release date 2018-04-02 10:40:25
First release date 2018-04-02 10:40:25
Supported Unity versions 2018.4.2 or higher

Details & User Guide| Updates

Introduction

This package contains a set of 23 shaders for PBR based shaders made specifically for Marble and Pebble Stone materials. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features are designed for mid-to-high-end build PC, 6 shaders are designed for PC/Console, and 5 are designed for mobile game and application development.

Color Desaturation function have been introduced, where surface color can be desaturated based on the target color tone. Far Field differentiation functionalities have been introduced for the patterns scales, where users can modify texture scales at a far camera distance to enhance the marble pattern, meantime, Normal map would fall-off into a flat plane in order to enhance the graphic performance. In addition, at Specular adjustment, threshold function has been introduced, which helps to isolate gray level scales and result binary values, thus to enhance the surface reflectivity. 

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, parallax height and tessellation displacement. Users can modify most of the texture input properties in real time.  

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Color Desaturation: Base Color | Desaturation Percentage

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Far Field: Decay Distance | Vanish Distance | Far Field Texture Scale

Tessellation Displacement: Multiplier | General Strength | Max/Min Displacement

Parallax Height: Contrast | Height Strength | Max/Min Height

Texture Coordinates: Rotation | UV Tiling | UV Offset

Specular generated by the invert of Roughness is introduced to some shaders

Roughness generated by the invert of Specular is introduced to some shaders

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 23

Numbers of Sample Materials: 23

Numbers of Sample Textures: 5

Numbers of Demo Scenes: 8

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 39

Far Field Rescale | Far Field Normal Fall-off

Parallax Height | Color Desaturation | Independent Tiling and Offset

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

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