Brick, Stonewall Specified Shader Smart, Mobile Edition

$4
Publisher Interactive Arts
File size 115.11MB
Number of files 20
Latest version 1
Latest release date 2018-03-30 04:51:19
First release date 2018-03-30 04:51:19
Supported Unity versions 2018.4.2 or higher

Details & User Guide| Updates

Introduction

This package contains a set of 5 shaders for PBR based shaders made specifically for Brick, and Stonewall material build & customizations. The shaders are designed for mobile game and application development. Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well. In addition, a Secondary Normal is introduced to enhance the small detail, where its texture tiling, and offset can be adjusted independently, and a secondary to primary Normal strength ratio has is included for further customizations.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Secondary to Primary Ratio | Bias

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 5

Numbers of Sample Materials: 5

Numbers of Sample Textures: 6

Numbers of Demo Scenes: 2

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 9

Surface Grunge | Secondary Normal | Independent Tiling and Offset

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

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