Publisher | Sycoforge Technologies |
---|---|
File size | 7.91MB |
Number of files | 96 |
Latest version | 0.7.2 |
Latest release date | 2017-10-05 05:05:21 |
First release date | 2016-01-27 07:29:24 |
Supported Unity versions | 2018.4.2 or higher |
Map Lab is an advanced PBR texture generator for artists, game developers and map crafters.
Map Lab provides an easy way to craft PBR materials out of plain images. The powerful layer system allows a fast and solid way to control and fine-tune different maps. All pixel operations are done in a non-destructive way, with 32 bits per channel, guaranteeing high-quality output textures.
------------------------------------
Forum | Issue Tracker | Online | You Tube
------------------------------------
Key Features
• Full Unity Editor Integration
• Easy to use Layer System
• Unity Personal and Professional
• Non-Destructive Workflow
• High-Precision Calculations (32 bpc)
• Constantly growing Filter Library
• CPU and GPU Support
• Metallic and Specular Workflow
• WYSIWYG Material Previewer
• Custom Materials and Models
• Texture Tiler (Texture Synthesis)
• All Filter Results are seamless
• Expandable: Develop your own filters
Filters
The filter library is constantly growing.
It currently contains:
Blur
• Median
• Fast Median
• Gaussian Blur
• Simple Blur
• Limit
• Fast Limit
Sharpen
• High-Pass
• Simple Sharp
Masking
• Color Mask
Color Correction
• Contrast
• Brightness
• Gamma Correction
• Luminance Shift (Shadow Removal)
• Gamma
• Hue Saturation
• Channels
Converter
• Diffuse to Normal
• Normal to Diffuse
• Normal to Height
• Gaussian Normal-to-Height
• Normal to Specular
• Height to AO
Convolution
• Sobel
• Generic 3x3 Kernel
Transformation
• Translation
• Rotation
Generators
• Clouds
• Procedural Bricks
• Color Gradient
• Solid Color
Early Access: Download the latest versions from our website.
Note: This is a beta version. Functionality and price may change.
Note: For best performance an OpenCL capable device is needed.
Map Lab provides an easy way to craft PBR materials out of plain images. The powerful layer system allows a fast and solid way to control and fine-tune different maps. All pixel operations are done in a non-destructive way, with 32 bits per channel, guaranteeing high-quality output textures.
------------------------------------
Forum | Issue Tracker | Online | You Tube
------------------------------------
Key Features
• Full Unity Editor Integration
• Easy to use Layer System
• Unity Personal and Professional
• Non-Destructive Workflow
• High-Precision Calculations (32 bpc)
• Constantly growing Filter Library
• CPU and GPU Support
• Metallic and Specular Workflow
• WYSIWYG Material Previewer
• Custom Materials and Models
• Texture Tiler (Texture Synthesis)
• All Filter Results are seamless
• Expandable: Develop your own filters
Filters
The filter library is constantly growing.
It currently contains:
Blur
• Median
• Fast Median
• Gaussian Blur
• Simple Blur
• Limit
• Fast Limit
Sharpen
• High-Pass
• Simple Sharp
Masking
• Color Mask
Color Correction
• Contrast
• Brightness
• Gamma Correction
• Luminance Shift (Shadow Removal)
• Gamma
• Hue Saturation
• Channels
Converter
• Diffuse to Normal
• Normal to Diffuse
• Normal to Height
• Gaussian Normal-to-Height
• Normal to Specular
• Height to AO
Convolution
• Sobel
• Generic 3x3 Kernel
Transformation
• Translation
• Rotation
Generators
• Clouds
• Procedural Bricks
• Color Gradient
• Solid Color
Early Access: Download the latest versions from our website.
Note: This is a beta version. Functionality and price may change.
Note: For best performance an OpenCL capable device is needed.