Publisher | Cooking Polygons |
---|---|
File size | 746.27kB |
Number of files | 27 |
Latest version | 1.5.2 |
Latest release date | 2021-04-14 08:55:17 |
First release date | 2017-07-18 06:25:27 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/23d6120c-6ea2-4e38-9a6d-9c00c89df3d1_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/e6ddec2b-2556-4a77-9d58-05ba0fdf4916_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/de70ab2d-162f-4f9b-99c2-32cb72dc00a7_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/64a22519-bbcc-4e97-a318-4866e4f75ebb_scaled.jpg)
There are four snap modes, these are:
Swipe Mode - In this mode, the users just need to Swipe in one of four directions (UP, DOWN, RIGHT, LEFT), then the next/previous panel will snap to the center.
Snap To Nearest - This will make the closest panel to snap on the center after dragging them.
Both - Work the same way as Swipe mode, but when the swipe is cancelled, the nearest element will snap on the center.
None - This mode allows the user to drag the panels freely.
You can easily choose some settings, according to yours needs:
- Fit the panel size to the viewport or configure the size by yourself.
- Set it to align vertically or horizontally.
- Change Layout mode (Circular or Linear).
- Circular factor to defines how circular the elements will be positioned.
- Set up paddings between panels.
- Add limits to the extremities.
- Invert the elements order of alignment.
- Add margin between element and viewport.
- Enable infinite scrolling that allows to scroll infinitely, going from first to last element and vice versa (Circular Layout Mode only).
- Transition speed.
- Slows down the dragging speed.
- Min and Max Swipe time.
- Add the Swipe events you need.
- Use Buttons.
- Show Index Table.
- Mask viewport.
- Show viewport mask image.
The best thing is you can create a new Magnetic Scroll View by simply clicking in:
GameObject / UI / Magnetic Scroll View