Publisher | Moenen |
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File size | 3.46MB |
Number of files | 44 |
Latest version | 2.2.5 |
Latest release date | 2021-05-05 12:55:14 |
First release date | 2016-06-10 04:47:24 |
Supported Unity versions | 2018.4.2 or higher |
Create prefab from vox and qb file with optimized mesh. Support MagicaVoxel world mode and material. Make rigging character with unity avatar.
Supported Unity Version: Unity 2018, 2019.
Require MagicaVoxel 0.99.4 or later.
Demo(YouTube) | Demo(Bilibili) | ReadMe | Rigging Tutorial
---- How to Use It ----
● Select vox, qb file in project view.
● Click "Create Prefab" to get a ready-to-use prefab from the selecting file.
● Click "Create Obj File" to get a obj file with png texture.
● Click "Rigging Editor" in tool panel to open rig editor. You can rig your model with a simple and reasonable way.
---- Why You Need It ----
● Easy To Use: Every part of this tool is well designed, you can work without complex operations.
● Rigging Support: The rigging editor allows you to add bones and paint weight points for your model. Then create prefab with SkinedMeshRenderer and Avatar setted up.
● Material Support: Support MagicaVoxel render mode material. You can use custom shaders for each type of material.
● Combine Meshes, Textures and Materials: Use prefab combiner to combine meshes, textures and materials. Will not override the old prefabs.
● Character Generator Use the character editor to create voxel characters. Export vox file and prefab with avatar by one click.
● Optimized: Combine different-color-voxels into one face to get less triangles.
● Generate Map: One click to create a map and save it as vox file.
● Vox, Qb and Json Convert your models between vox, qb and json format with one click.
● LOD Ready: Create LOD prefab with only one click. The LodGroup component will automatically set up.
● 2.5D Sprite: Create 8bit style image or screen shot with one click.
● No Limitation: Ready to work with meshs which has more than 65000 vertices.
● Nice Management: Built meshs, materials, textures and avatar as the sub-object of the Prefab. Make your Assets folder clean.
● Custom Shader Support: You can set your own shader as the default shader.
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