Publisher | Mad Pixel Machine |
---|---|
File size | 3.33MB |
Number of files | 8 |
Latest version | 1.2.1 |
Latest release date | 2015-07-30 09:18:43 |
First release date | 2015-04-15 06:08:50 |
Supported Unity versions | 2018.4.2 or higher |
How valuable is your time? Do you know that Unity can compile your project's code changes much faster than it does now?
Meet Mad Compile Time Optimizer. A tool which will reorganize your project directory in a way that will speed up your project's compile times up to 70%*! This is a lot of hours of recovered time each month!
* - The actual speed gain depends on your project setup.
How is it working? There's nothing magical in here. MCTO will move your 3rd-party script files into Unity special folders in a way that will minimize the risk of breaking anything. After doing it these won't be recompiled on each compiler run. You can read more about this matter here.
Is it really working? Yes, it is! Is has been tested on various Unity versions from small to medium-large projects.
What if something goes wrong? Then you can revert it! Mad Compile Time Optimizer will handle your project with caution. If any operation fails, it will trigger the revert immediately. In other cases you can do the reverting manually. But remember, be safe, always backup your precious project files.
Features:
- Working on all Unity versions
- Keeps track of your optimized files
- Reverting if something goes wrong
- Changes stored in files (can be used with SCM)
- Well tested
Links: Documentation | Unity Forum | Dedicated Forums
Meet Mad Compile Time Optimizer. A tool which will reorganize your project directory in a way that will speed up your project's compile times up to 70%*! This is a lot of hours of recovered time each month!
* - The actual speed gain depends on your project setup.
How is it working? There's nothing magical in here. MCTO will move your 3rd-party script files into Unity special folders in a way that will minimize the risk of breaking anything. After doing it these won't be recompiled on each compiler run. You can read more about this matter here.
Is it really working? Yes, it is! Is has been tested on various Unity versions from small to medium-large projects.
What if something goes wrong? Then you can revert it! Mad Compile Time Optimizer will handle your project with caution. If any operation fails, it will trigger the revert immediately. In other cases you can do the reverting manually. But remember, be safe, always backup your precious project files.
Features:
- Working on all Unity versions
- Keeps track of your optimized files
- Reverting if something goes wrong
- Changes stored in files (can be used with SCM)
- Well tested
Links: Documentation | Unity Forum | Dedicated Forums
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