Publisher | Nicolás Ezcurra |
---|---|
File size | 73.30MB |
Number of files | 43 |
Latest version | 3.3.2 |
Latest release date | 2023-01-09 12:20:12 |
First release date | 2019-11-25 03:26:13 |
Supported Unity versions | 2018.4.2 or higher |
Important: Once the asset is downloaded and imported, the correct subpackage must be imported according to your Unity and SRP version.
When migrating from one subpackage to another, previous version of the asset should be deleted first.
This package includes a simple but effective and optmized implementation of Tessellation and Displacement techniques for the Lightweight Render Pipeline (LWRP) and the Universal Render Pipeline (URP).
Features:
• Compatible with VR and Single Pass Instanced.
• Compatible with the new SRP Batcher.
• Supports GPU instancing (when not using SRP Batcher).
• Supports real-time and baked GI / Shadows.
• Uses triangles culling at the Hull shader stage for improving performance.
• Support for masked tessellation for increasing geometry subdivision only in certain areas (performance improvement).
• Uniform, Edge Length and Distance tessellation techniques are implemented.
• Support for Height map blur for reducing displacement strong elevations artifacts.
• Geometry maps (Tessellation and Height) may use their own tiling and offsets, or use those of the main texture.
• Phong Tessellation technique for smoothing the mesh after tessellated.
• Support for Vertex Color geometry.
* Supported on DX11+, SM 5.0+, OpenGL 4.1+, OpenGL ES 3.1+AEP, Vulkan *
Any suggestion or ideas for further improving this asset are greatly appreciated.
When migrating from one subpackage to another, previous version of the asset should be deleted first.
This package includes a simple but effective and optmized implementation of Tessellation and Displacement techniques for the Lightweight Render Pipeline (LWRP) and the Universal Render Pipeline (URP).
Features:
• Compatible with VR and Single Pass Instanced.
• Compatible with the new SRP Batcher.
• Supports GPU instancing (when not using SRP Batcher).
• Supports real-time and baked GI / Shadows.
• Uses triangles culling at the Hull shader stage for improving performance.
• Support for masked tessellation for increasing geometry subdivision only in certain areas (performance improvement).
• Uniform, Edge Length and Distance tessellation techniques are implemented.
• Support for Height map blur for reducing displacement strong elevations artifacts.
• Geometry maps (Tessellation and Height) may use their own tiling and offsets, or use those of the main texture.
• Phong Tessellation technique for smoothing the mesh after tessellated.
• Support for Vertex Color geometry.
* Supported on DX11+, SM 5.0+, OpenGL 4.1+, OpenGL ES 3.1+AEP, Vulkan *
Any suggestion or ideas for further improving this asset are greatly appreciated.