Publisher | Hukha |
---|---|
File size | 539.27kB |
Number of files | 133 |
Latest version | 2 |
Latest release date | 2022-04-19 11:18:44 |
First release date | 2018-10-02 09:38:08 |
Supported Unity versions | 2018.4.2 or higher |
What is Lumbra?
A system for creating 2D Lights, Field of View or Fog of War automated for Unity3D. Basically, it creates a Mesh, within the parameters that are configured with a certain material. Playing with it you can create, for example; fields of vision to detect enemies, darkness with hidden objects behind, only visible when they enter the Field of View or simply beautiful 2D Lights with shadows.
Unity Forum | 4 different WebGL DEMOS | English Docs | DocumentaciĆ³n EspaƱol
Main Features:
Very easy to use.
2D Lights & Shadows
Radial or spot Lights
Everything is executed from the editor without the need to execute the scene.(WYSIWYG)
Gradient darkness to the edge of the FOV/FOW.
Fully configurable: Create the effect that you like.
It works with all types of perspective and orthographic cameras.
Possibility of checking if an object is inside the FOV.
Textures and materials support with transparencies.
Possibility of changing the number of verts to improve performance or quality.
Online documentation in Spanish and English.
Occlusion effect.
4 Different Demos + Sample scenes.
IMPORTANT: Please read the Documentation or Contact the support for any questions before buy. Thank you.
A system for creating 2D Lights, Field of View or Fog of War automated for Unity3D. Basically, it creates a Mesh, within the parameters that are configured with a certain material. Playing with it you can create, for example; fields of vision to detect enemies, darkness with hidden objects behind, only visible when they enter the Field of View or simply beautiful 2D Lights with shadows.
Unity Forum | 4 different WebGL DEMOS | English Docs | DocumentaciĆ³n EspaƱol
Main Features:
Very easy to use.
2D Lights & Shadows
Radial or spot Lights
Everything is executed from the editor without the need to execute the scene.(WYSIWYG)
Gradient darkness to the edge of the FOV/FOW.
Fully configurable: Create the effect that you like.
It works with all types of perspective and orthographic cameras.
Possibility of checking if an object is inside the FOV.
Textures and materials support with transparencies.
Possibility of changing the number of verts to improve performance or quality.
Online documentation in Spanish and English.
Occlusion effect.
4 Different Demos + Sample scenes.
IMPORTANT: Please read the Documentation or Contact the support for any questions before buy. Thank you.