Publisher | nvmgo |
---|---|
File size | 3.03MB |
Number of files | 60 |
Latest version | 1 |
Latest release date | 2019-06-14 04:29:10 |
First release date | 2019-06-14 04:29:10 |
Supported Unity versions | 2018.4.2 or higher |
Just add one line, you can profiler the Lua code.
[HOW TO USE]
* Copy the Nvmgo folder under Scripts to the project
* add code:[xxlua].DoString(Nvmgo.LuaProfiler.Startup()); before:[xxlua].DoString("require('main')");
* Run the project, open Windows/Profiler, all the main Lua functions will be displayed inside, the name with a prefix [L]
[CODE]
[xxlua].DoString(Nvmgo.LuaProfiler.Startup());
[xxlua].DoString("require('main')");
[EXAMPLE]
Open Examples/Main.unity, and then open Windows/Profiler to view
[CONTACT]
Email: [email protected]
[HOW TO USE]
* Copy the Nvmgo folder under Scripts to the project
* add code:[xxlua].DoString(Nvmgo.LuaProfiler.Startup()); before:[xxlua].DoString("require('main')");
* Run the project, open Windows/Profiler, all the main Lua functions will be displayed inside, the name with a prefix [L]
[CODE]
[xxlua].DoString(Nvmgo.LuaProfiler.Startup());
[xxlua].DoString("require('main')");
[EXAMPLE]
Open Examples/Main.unity, and then open Windows/Profiler to view
[CONTACT]
Email: [email protected]