Publisher | TS WORK |
---|---|
File size | 162.88MB |
Number of files | 653 |
Latest version | 1 |
Latest release date | 2017-12-18 09:30:45 |
First release date | 2017-08-04 06:01:25 |
Supported Unity versions | 2018.4.2 or higher |
this pack is composed of [8 fantasy monsters + 4 added monsters( just only for this pack(zombie,beholder,wolf,hellhound ) ) ]
and there are [49 prefabs] combine with variation textures, AddOns.
also you can make your own prefabs as you like.
each monster is consist of just about 800 ~ 3000 tris. normally it is 1000 - 1500 tris
the package is ready for Unity3D 4.x & 5.x.
5.x is used "Standard shader(specular)"
- variation textures.
- addons.
- animations( Mecanim&Legacy).
- particle effects for actions.
Also Includes a simple field terrain for Demo.
Demo Scene have settings for testing.
. Scripts for character&camera control
. Light setting
. Field setting
----- Kimera -----
[ Model ]
Character
- Mesh_Body = 2026 tris
[ Texture ]
- Diffuse map (1024 3EA , 512 3EA)
- Normal map (1024 1EA , 512 1EA)
[ Animation ]
- 9 Animations(Mecanim&Legacy)
Idle01,
Idle02,(with effect)
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
dead.
----- Durahan -----
[ Model ]
Character
- Mesh_Body = 1428 tris
- Mesh_Weapon = 277 tris
Addons
- Mesh_AddOn_Head_001 = 98 tris
- Mesh_AddOn_Head_002 = 58 tris
- Mesh_AddOn_Head_003 = 54 tris
- Mesh_AddOn_Knee_001 = 56 tris
- Mesh_AddOn_Knee_002 = 72 tris
- Mesh_AddOn_Knee_003 = 144 tris
- Mesh_AddOn_Weapon_001 = 500 tris
- Mesh_AddOn_Weapon_002 = 392 tris
[ Texture ]
- Diffuse map (1024x1024 3EA )
- Normal map (1024x1024 2EA )
[ Animation ]
- 14 Animations(Mecanim&Legacy)
Idle01,
Idle02,
Idle03 riding,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Ketbleperz -----
[ Model ]
Character
- Mesh_Body(tris) = 1061
Addons
- AddOn_01(tris) = 384
- AddOn_02(tris) = 192
- AddOn_03(tris) = 96
[ Texture ]
- Diffuse map (1024 6EA , 512 1EA)
- Normal map (1024 2EA , 512 1EA)
[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,(with effect)
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
----- Ouger -----
[ Model ]
Character
- Mesh_Body = 1736 tris
- Mesh_Chest = 14 tris
Addons
- Mesh_AddOn_Body_001 = 184 tris
- Mesh_AddOn_Body_002 = 464 tris
- Mesh_AddOn_ForeArm_001 = 136 tris
- Mesh_AddOn_ForeArm_002 = 348 tris
- Mesh_AddOn_Pelvis_001 = 96 tris
- Mesh_AddOn_Pelvis_002 = 96 tris
[ Texture ]
- Diffuse map ( 1024 x 2EA , 512 x 2EA )
- Normal map ( 1024 x 1EA , 512 x 1EA )
[ Animation ]
- 13 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Troll -----
[ Model ]
Character
- Mesh_Body = 1196 tris
- Mesh_Weapon = 168 tris
Addons
- Mesh_AddOn_Head_001 = 194 tris
- Mesh_AddOn_Head_002 = 242 tris
- Mesh_AddOn_UpperArm_001 = 216 tris
- Mesh_AddOn_UpperArm_002 = 280 tris
- Mesh_Weapon_001 = 132 tris
- Mesh_Weapon_002 = 314 tris
[ Texture ]
- Diffuse map ( 1024 x 2EA , 512 x 7EA )
- Normal map ( 1024 x 1EA , 512 x 7EA )
[ Animation ]
- 13 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Cerberos -----
[ Model ]
Character
- Mesh(tris) = 1842
[ Texture ]
- Diffuse map (1024x1024 3EA ,512x256 1EA)
- Normal map (1024x1024 2EA ,512x256 1EA)
[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
----- Hobgoblin -----
[ Model ]
Character
- Mesh_Body = 986 tris
- Mesh_Belt = 32 tris
Addons
- Mesh_AddOn_Head_001 = 96 tris
- Mesh_AddOn_Head_002 = 194 tris
- Mesh_AddOn_Head_003 = 234 tris
- Mesh_AddOn_Shield_001 = 48 tris
- Mesh_AddOn_Shield_002 = 72 tris
- Mesh_AddOn_Shield_003 = 72 tris
- Mesh_Weapon_001 = 97 tris
- Mesh_Weapon_002 = 156 tris
- Mesh_Weapon_003 = 156 tris
[ Texture ]
- Diffuse map (1024 x 6EA)
- Normal map (1024 x 4EA)
[ Animation ]
- 11 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
drop down,
sit up,
dead.
----- Goblin -----
[ Model ]
Character
- Mesh = 962 tris
Addons
- Mesh_AddOn_ForeArm_001 = 200 tris
- Mesh_AddOn_ForeArm_002 = 358 tris
- Mesh_AddOn_ForeArm_003 = 704 tris
[ Texture ]
- Diffuse map (1024 x 3EA )
- Normal map (1024 x 1EA )
[ Animation ]
- 13 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Zombie -----
[ Model ]
Character
- Mesh = 1066 tris
[ Texture ]
- Diffuse map ( 1024 x 3EA )
- Normal map ( 1024 x 1EA )
[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Hellhound -----
[ Model ]
Character
- Mesh(tris) = 1529
[ Texture ]
- Diffuse map ( 1024 x 3EA )
- Normal map ( 1024 x 1EA )
[ Animation ]
- 11 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
----- Wolf -----
[ Model ]
Character
- Mesh_Body = 842 tris
[ Texture ]
- Diffuse map ( 1024 x 4EA )
- Normal map ( 1024 x 1EA )
[ Animation ]
- 11 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
----- Beholder -----
[ Model ]
Character
- Mesh(tris) = 1068
[ Texture ]
- Diffuse map ( 1024 x 3EA )
- Normal map ( 1024 x 1EA )
[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
drop down,
sit up,
dead.
dead away.
and there are [49 prefabs] combine with variation textures, AddOns.
also you can make your own prefabs as you like.
each monster is consist of just about 800 ~ 3000 tris. normally it is 1000 - 1500 tris
the package is ready for Unity3D 4.x & 5.x.
5.x is used "Standard shader(specular)"
- variation textures.
- addons.
- animations( Mecanim&Legacy).
- particle effects for actions.
Also Includes a simple field terrain for Demo.
Demo Scene have settings for testing.
. Scripts for character&camera control
. Light setting
. Field setting
----- Kimera -----
[ Model ]
Character
- Mesh_Body = 2026 tris
[ Texture ]
- Diffuse map (1024 3EA , 512 3EA)
- Normal map (1024 1EA , 512 1EA)
[ Animation ]
- 9 Animations(Mecanim&Legacy)
Idle01,
Idle02,(with effect)
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
dead.
----- Durahan -----
[ Model ]
Character
- Mesh_Body = 1428 tris
- Mesh_Weapon = 277 tris
Addons
- Mesh_AddOn_Head_001 = 98 tris
- Mesh_AddOn_Head_002 = 58 tris
- Mesh_AddOn_Head_003 = 54 tris
- Mesh_AddOn_Knee_001 = 56 tris
- Mesh_AddOn_Knee_002 = 72 tris
- Mesh_AddOn_Knee_003 = 144 tris
- Mesh_AddOn_Weapon_001 = 500 tris
- Mesh_AddOn_Weapon_002 = 392 tris
[ Texture ]
- Diffuse map (1024x1024 3EA )
- Normal map (1024x1024 2EA )
[ Animation ]
- 14 Animations(Mecanim&Legacy)
Idle01,
Idle02,
Idle03 riding,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Ketbleperz -----
[ Model ]
Character
- Mesh_Body(tris) = 1061
Addons
- AddOn_01(tris) = 384
- AddOn_02(tris) = 192
- AddOn_03(tris) = 96
[ Texture ]
- Diffuse map (1024 6EA , 512 1EA)
- Normal map (1024 2EA , 512 1EA)
[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,(with effect)
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
----- Ouger -----
[ Model ]
Character
- Mesh_Body = 1736 tris
- Mesh_Chest = 14 tris
Addons
- Mesh_AddOn_Body_001 = 184 tris
- Mesh_AddOn_Body_002 = 464 tris
- Mesh_AddOn_ForeArm_001 = 136 tris
- Mesh_AddOn_ForeArm_002 = 348 tris
- Mesh_AddOn_Pelvis_001 = 96 tris
- Mesh_AddOn_Pelvis_002 = 96 tris
[ Texture ]
- Diffuse map ( 1024 x 2EA , 512 x 2EA )
- Normal map ( 1024 x 1EA , 512 x 1EA )
[ Animation ]
- 13 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Troll -----
[ Model ]
Character
- Mesh_Body = 1196 tris
- Mesh_Weapon = 168 tris
Addons
- Mesh_AddOn_Head_001 = 194 tris
- Mesh_AddOn_Head_002 = 242 tris
- Mesh_AddOn_UpperArm_001 = 216 tris
- Mesh_AddOn_UpperArm_002 = 280 tris
- Mesh_Weapon_001 = 132 tris
- Mesh_Weapon_002 = 314 tris
[ Texture ]
- Diffuse map ( 1024 x 2EA , 512 x 7EA )
- Normal map ( 1024 x 1EA , 512 x 7EA )
[ Animation ]
- 13 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Cerberos -----
[ Model ]
Character
- Mesh(tris) = 1842
[ Texture ]
- Diffuse map (1024x1024 3EA ,512x256 1EA)
- Normal map (1024x1024 2EA ,512x256 1EA)
[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
----- Hobgoblin -----
[ Model ]
Character
- Mesh_Body = 986 tris
- Mesh_Belt = 32 tris
Addons
- Mesh_AddOn_Head_001 = 96 tris
- Mesh_AddOn_Head_002 = 194 tris
- Mesh_AddOn_Head_003 = 234 tris
- Mesh_AddOn_Shield_001 = 48 tris
- Mesh_AddOn_Shield_002 = 72 tris
- Mesh_AddOn_Shield_003 = 72 tris
- Mesh_Weapon_001 = 97 tris
- Mesh_Weapon_002 = 156 tris
- Mesh_Weapon_003 = 156 tris
[ Texture ]
- Diffuse map (1024 x 6EA)
- Normal map (1024 x 4EA)
[ Animation ]
- 11 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
drop down,
sit up,
dead.
----- Goblin -----
[ Model ]
Character
- Mesh = 962 tris
Addons
- Mesh_AddOn_ForeArm_001 = 200 tris
- Mesh_AddOn_ForeArm_002 = 358 tris
- Mesh_AddOn_ForeArm_003 = 704 tris
[ Texture ]
- Diffuse map (1024 x 3EA )
- Normal map (1024 x 1EA )
[ Animation ]
- 13 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Zombie -----
[ Model ]
Character
- Mesh = 1066 tris
[ Texture ]
- Diffuse map ( 1024 x 3EA )
- Normal map ( 1024 x 1EA )
[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Hellhound -----
[ Model ]
Character
- Mesh(tris) = 1529
[ Texture ]
- Diffuse map ( 1024 x 3EA )
- Normal map ( 1024 x 1EA )
[ Animation ]
- 11 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
----- Wolf -----
[ Model ]
Character
- Mesh_Body = 842 tris
[ Texture ]
- Diffuse map ( 1024 x 4EA )
- Normal map ( 1024 x 1EA )
[ Animation ]
- 11 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
----- Beholder -----
[ Model ]
Character
- Mesh(tris) = 1068
[ Texture ]
- Diffuse map ( 1024 x 3EA )
- Normal map ( 1024 x 1EA )
[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
drop down,
sit up,
dead.
dead away.