Low Poly Flames

$4
Publisher GoldfishLab
File size 1.40MB
Number of files 30
Latest version 1
Latest release date 2023-01-23 05:47:05
First release date 2022-10-06 06:49:12
Supported Unity versions 2018.4.2 or higher
  • Contains all original shaders, materials, sound effects and scripts for own use and customization.
  • Most important values from shader exposed to material, like twirl, scroll and distortion strength.
  • Colors adjustable in Color over Lifetime settings of particle system.
  • For higher quality, increase Emission Rate over Time and decrease Liftime. (Caution, can be verry expensive in resources!)
  • Light is child object of particle system, can be disabled if not needed, like for chandelier.
  • Torch Manager is required, script type depends on Flame Type (Normal, Ghost or Zombie). Can set time of light color change time, intensity change time and min and max intensity.Bright and dark color are bounds for lightcolor variation and can be set too. For each type is one TorchManager script per scene needet, no matter on which gameobject, must just be loadet.
  • Care that all light components are tagged with the correct tag, Torch, GhostTorch or ZombieTorch. Same setup for torches, candles must only be tagged with candles
  • Insert Player or camera object into respective slot in script to get distance to disable flames on distance

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