Low-latency Multichannel Audio

$29
Publisher DataTunnel
File size 1.06MB
Number of files 16
Latest version 1
Latest release date 2021-05-31 12:17:30
First release date 2019-08-28 11:44:11
Supported Unity versions 2018.4.2 or higher

Easy way to play multichannel audio with low-latency!


Why is the standard API not enough?

Although Unity has several playback APIs, all of them are difficult to handle multichannel audio, and they are based on Windows Multimedia Extensions (MME) which has high latency (about 150-200 ms).


How low-latency?

This assets is based on ASIO to provide low-latency multichannel audio playback. The latency can be less than 10 ms (If the operating environment is good, 1 ms or less can be realized). However, it is a method to play each sound source manually, and automatic 3D audio function can not be used.


What application is suitable for?

- Music, rhythm and shooter games that require high response

- Products and events that handle many speakers

- All of DAW applications!



Release Notes

v1.6

- Updated: Implemented setting current time position feature.


v1.5

- Fixed: Long audio signals causes synchronization issue (playback delay issue, memory allocation issue).



v1.4

- Updated: Implemented getting total time length and current time position features.


v1.3

- Updated: Implemented pause and resume feature.

- Updated: Supported IL2CPP build.

- Fixed: It cannot load the audio file from the sub directory of streaming assets folder.


v1.2

- Updated: Implemented change speed feature.


v1.1

- Updated: Implemented change volume feature.


v1.0

- First release

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