Local Multiplayer for iOS/tvOS/macOS (Indie)

$39
Publisher Lost Polygon
File size 8.31MB
Number of files 52
Latest version 1.0.2.1
Latest release date 2017-11-27 11:19:28
First release date 2017-06-27 11:32:21
Supported Unity versions 2018.4.2 or higher
Unity Forum Thread | Online Documentation

Ever wanted to have local multiplayer in your game that just works? With this asset, you can. It enables you to implement local hassle-free multiplayer to your game with just a few lines of code. Connection between devices is done automatically using whatever connectivity options are available — Bluetooth, WiFi, Peer-to-Peer WiFi, Ethernet, all without any setup! It integrates seamlessly with Unity's built-in networking system, which means you can easily reuse your networking code with minimal changes, or use any of existing tutorials about Unity built-in networking.

Highlights:
- Runs on the whole spectrum of Apple devices based on iOS (iPhone, iPad, iPod), tvOS (Apple TV), and macOS.
- True peer-to-peer connection - no need to have all devices connected to the same network.
- Fully compatible with Unity's built-in UNet multiplayer component. No need to write special networking code!
- Documented demo examples and components to get you started immediately.
- Powerful API to cover even advanced use cases.
- Comprehensive online documentation.
- Supports iOS 7.0 or newer, tvOS 10.0 or newer, macOS 10.10 or newer.
- macOS Unity editor is supported as well - no need to build on multiple devices when developing.

Indie version has full functionality, but does not includes the plugin source code (C# + Objective-C), which is available in Pro version.

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