Lobby and Match Make System for Netcode for Gameobjects with PlayFab

TEPT

(0)
$19
Publisher TEPT
File size 460.69kB
Number of files 32
Latest version 1.1.1
Latest release date 2022-08-03 01:45:13
First release date 2022-03-24 07:50:16
Supported Unity versions 2018.4.2 or higher

Overview

It is a system to search for matches using a lobby with multiple participants, such as APEX and Fall guys.


I think that you will not have to spend much effort on the transition process to the match scene, and you will be able to concentrate on lobby design and game development.


Please note that there is no friend function.


Question

Q. Is this asset platform limited? I'm thinking of using it in a smartphone app.



In conclusion, there are no restrictions. (As far as I know, I'm sorry if I made a mistake.)



This asset uses a service called UGS (Unity Gaming Services) called Unity Relay and a service called PlayFab.



A common example of normal Netcode for GameObjects is that clients are directly connected to each other using P2P communication, so if you use a smartphone etc., you may be connected to public Wi-Fi or you may not be able to open the port in various situations. I think there are many situations where it cannot be used.



However, Unity Relay prepares a server that only communicates on the Unity side, and connects to it to communicate, so it is possible to connect with a smartphone or the like.



However, due to the specifications of Unity Relay, the maximum number of communication connections is 10. (Because it is a beta version, it may increase in the future)



Top Publisher Assets