Publisher | Chronos Coding Services |
---|---|
File size | 650.20kB |
Number of files | 19 |
Latest version | 1 |
Latest release date | 2018-05-18 04:22:30 |
First release date | 2017-04-25 05:59:45 |
Supported Unity versions | 2018.4.2 or higher |
Painlessly add, replace and delete prefabs in multiple prefabs on disk at once.
Your 500 items need an additional gameObj, e.g. an additional overlay? No problem, just design it as usual and tell Little Prefab Helper to add it to all your item prefabs on disk.
Simply tell Little Prefab Helper (LPH) where to search for prefabs on disk, how to identify the ones to change (must contain a gameObj with a specific name and/or script) and what to do with them.
LPH can add prefabs as gameObjs to any gameObj in multiple prefabs on disk and can delete gameObjs (by name) from multiple prefabs on disk at once.
Instead of fumbling around with half-baked nested prefab solutions just go the incremental Unity way and bulk-change your prefabs directly when necessary.
Wysiwyg. Instantly. No broken links, no dependencies whatsoever, just plain old replacement on your command. After LPH has finished its work it will not interfere in any way with your project. Uninstalling LPH will not change anything. You have full control. Works with any sized project. Usable close to deadline or in any other stage of your project.
Easily customizable to fit into your workflow. Easy to use and well documented! Full source included. No coding required.
Video
Forum
Your 500 items need an additional gameObj, e.g. an additional overlay? No problem, just design it as usual and tell Little Prefab Helper to add it to all your item prefabs on disk.
Simply tell Little Prefab Helper (LPH) where to search for prefabs on disk, how to identify the ones to change (must contain a gameObj with a specific name and/or script) and what to do with them.
LPH can add prefabs as gameObjs to any gameObj in multiple prefabs on disk and can delete gameObjs (by name) from multiple prefabs on disk at once.
Instead of fumbling around with half-baked nested prefab solutions just go the incremental Unity way and bulk-change your prefabs directly when necessary.
Wysiwyg. Instantly. No broken links, no dependencies whatsoever, just plain old replacement on your command. After LPH has finished its work it will not interfere in any way with your project. Uninstalling LPH will not change anything. You have full control. Works with any sized project. Usable close to deadline or in any other stage of your project.
Easily customizable to fit into your workflow. Easy to use and well documented! Full source included. No coding required.
Video
Forum