Publisher | Olan |
---|---|
File size | 155.25MB |
Number of files | 182 |
Latest version | 1 |
Latest release date | 2017-04-04 08:22:25 |
First release date | 2016-12-06 12:30:32 |
Supported Unity versions | 2018.4.2 or higher |
Little Automobiles
The sample pack is a complete package that is a simple solution to racing games audio in a variaty of gameplay scenarios, raging from rally, simulation to the demolition derby genre. It features multiple engine and foley sounds, each of them designed for implementation using methods like RPM layering or looping acceleration.
Description
The lib contains 4 diferent types of audio sampled from european cars, each with 2 types of engine modeling system, drive-by, foley and interior sounds with the addition of designed turbo and nitros samples. It's an easy to setup, multiple use sample pack created to support cars of all type.
Engine Sounds
There are two types of engine audio systems: recorded acceleration from 0 to max and seamless loops of constant RPM within stationary and moving conditions (static and steady) - allowing flexibility when integrating. RPM values for engine drive stay within ranges 0-1000 (idle) 1000 - 2500 (low) 3000-4000 (med) 4000 to 6500 or max (high) Provided in the pack are air release sounds designed for turbo-charged engines
Foley
Interior recordings such as ignitions, door open and close, floor pedals, gear changing, signal light indicators and horn are included. Drive-by exterior samples for each auto model can be found inside the pack
Designed Sounds
Audio that can be used for boosting events (think nitros oxide) have been designed and included in the sample library in order to maintain a high level of overall quality and integrity in the audio realm as well as being able to complement the project
The sample pack is a complete package that is a simple solution to racing games audio in a variaty of gameplay scenarios, raging from rally, simulation to the demolition derby genre. It features multiple engine and foley sounds, each of them designed for implementation using methods like RPM layering or looping acceleration.
Description
The lib contains 4 diferent types of audio sampled from european cars, each with 2 types of engine modeling system, drive-by, foley and interior sounds with the addition of designed turbo and nitros samples. It's an easy to setup, multiple use sample pack created to support cars of all type.
Engine Sounds
There are two types of engine audio systems: recorded acceleration from 0 to max and seamless loops of constant RPM within stationary and moving conditions (static and steady) - allowing flexibility when integrating. RPM values for engine drive stay within ranges 0-1000 (idle) 1000 - 2500 (low) 3000-4000 (med) 4000 to 6500 or max (high) Provided in the pack are air release sounds designed for turbo-charged engines
Foley
Interior recordings such as ignitions, door open and close, floor pedals, gear changing, signal light indicators and horn are included. Drive-by exterior samples for each auto model can be found inside the pack
Designed Sounds
Audio that can be used for boosting events (think nitros oxide) have been designed and included in the sample library in order to maintain a high level of overall quality and integrity in the audio realm as well as being able to complement the project