Publisher | Riley Bolen |
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File size | 35.89kB |
Number of files | 15 |
Latest version | 1.0.0 |
Latest release date | 2024-03-15 05:38:13 |
First release date | 2024-03-15 05:38:13 |
Supported Unity versions | 2018.4.2 or higher |
With one click you can sync the Scene assets in your project into a global list, representing the different levels in your game. You can use the LevelManager in any of your C# scripts to easily access an ordered list of your levels. With a reference to each level's Scene asset, you can easily load any level's Scene, or use utility methods to load the next or previous level. No more dealing with build indexes or file names!
You can also use key/value properties to manage user-specific data for each level, such as the user's score on that level, and whether or not they have completed the level. You will be able to read these level data properties directly from each level in your list using the LevelManager.
Third Party Notice:
Asset uses SceneReference.cs under MIT License; see Third-Party Notices.txt file in package for details.