Publisher | Carlos Wilkes |
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File size | 41.53MB |
Number of files | 213 |
Latest version | 2.0.2 |
Latest release date | 2023-10-12 12:59:12 |
First release date | 2021-07-30 06:11:11 |
Supported Unity versions | 2018.4.2 or higher |
📄 Docs 💬 Forum 🌐 Site
💡 Easy To Use ― Simply right click your texture, select Create/Lean/Texture, adjust the settings, and click Save!
💡 Make Seamless ― Quickly convert a texture with seams into a seamless one that can be tiled many times without gaps!
💡 Convert To Normal ― Quickly generate a normal map from a height map or color texture.
💡 Replace Colors ― Quickly make different color versions of your textures for endless variety!
💡 Copy Filters ― Quickly make a texture with filters copied from other textures, so you can make them all receive the same modifications!
💡 Channel Packing ― Quickly combine multiple textures into one packed texture. This is great for shaders/materials that require specific data to be stored in specific channels (e.g. RGB = Albedo, A = Smoothness).
💡 Create Textures ― Quickly generate a new texture based on a color gradient, solid color, texture, or multiple textures.
💡 Modify Textures ― Quickly apply filters to textures to adjust the brightness, hue, saturation, and much more. These can also be stacked, making it super easy to use.
💡 Lighting Fast ― This asset has been highly optimized using Jobs and Burst, allowing you to modify your textures with as many filters as you like.
💡 Realtime Preview ― Instantly see what your texture looks like as you adjust the settings. Preview settings include RGB channel isolation, and a preview of what the texture looks like when tiled.
💡 Non-Destructive ― All texture modifications are done separately from your source textures, so you can always edit them later without losing any quality.
💡 In Game & In Editor ― All features can be accessed from the C# API too!
⚠️ Burst ― This asset uses Unity's Burst package, learn how to install it HERE.
Texture Creation Techniques:
📝 Simplex Noise - This creates a new texture from procedural noise.
📝 Color - This creates a new texture where all pixels are the same color.
📝 Gradient - This creates a new texture from a color gradient.
📝 Texture - This creates a new texture based on another texture in your project.
📝 Channel Packed Texture - This creates a new texture based on 4 other textures.
Texture Modification Techniques:
🛠️ Offset Pixels - Quickly shift the pixels of your texture along the x and y axes.
🛠️ Blur - Quickly blur your texture.
🛠️ Make Seamless - Quickly remove seams from the edges of your texture.
🛠️ Pixelate - Quickly make your texture look blocky.
🛠️ Convert To Normal - Quickly turn your texture into a normal map.
🛠️ Modify Normal Strength - Quickly adjust the strength of your normal map texture.
🛠️ Copy Filters From - Quickly apply the same filters and settings to multiple textures.
🛠️ Modify Contrast - Quickly adjust the contrast of your texture.
🛠️ Combine With Texture - Blend another texture into the current texture.
🛠️ Invert - Quickly invert the colors of your texture.
🛠️ Modify Sharpness - Quickly adjust the sharpness of your texture.
🛠️ Mirror - Quickly mirror/flip the pixels in your texture.
🛠️ Swap Channels - Quickly swap/swizzle the channels of your texture.
🛠️ Replace Color - Quickly swap one color with another in your texture.
🛠️ Color Edges - Quickly add colors to the edges of your texture.
🛠️ Quantize - Quickly reduce the amount of possible values in each color channel.
🛠️ Resize - Quickly resize the current texture.
🛠️ Modify Brightness - Quickly adjust the brightness of your texture.
🛠️ Convert To Grayscale - Quickly turn your texture into grayscale.
🛠️ Rotate Hue - Quickly adjust the colors of your texture.
🛠️ Multiply Channels - Quickly adjust the channel values of your texture.
🛠️ Modify Saturation - Quickly adjust the color saturation of your texture.
🛠️ Tint Color - Quickly change the overall color of your texture.
Thanks for reading ❤️