Language Manager (Text & Audio)

$29
Publisher TinQwise Immersive
File size 98.98kB
Number of files 10
Latest version 1
Latest release date 2019-06-19 10:35:11
First release date 2019-06-19 10:35:11
Supported Unity versions 2018.4.2 or higher
Text Mesh Pro Required.

The language manager is an custom editor window that allows you to easily make use of multiple languages within your project without touching any code.

- Supports Audio and Text Manage your voice lines and dialogue in one place.

- Custom editor window Thanks to an intuitive custom editor window, anyone is able to add new languages and quickly start translating.

- Easy to apply Applying text or audio is as easy as adding a component to a gameobject.

- Edit on the fly With our custom component you can edit selected tags for a quick workflow.

- Search function For those big projects, easily search through your complete library of words.


System Commands

LanguagePicker.OnLanguageChange();
Updates audio or text of the target.

LanguageEditorData.ChangeLanguage(string languageName);
Changes the language based on a string.(Static)

LanguageEditorData.ChangeLanguage(int languageIndex);
Cchanges the language based on a int.(Static)

LanguageEditorData.GetAudioClip(string clipTag)
Gets a text/string based on a tag.(Static)

LanguageEditorData.GetText(string TextTag);
Gets a audioclip based on a tag.(Static)

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