Publisher | TinQwise Immersive |
---|---|
File size | 98.98kB |
Number of files | 10 |
Latest version | 1 |
Latest release date | 2019-06-19 10:35:11 |
First release date | 2019-06-19 10:35:11 |
Supported Unity versions | 2018.4.2 or higher |
Text Mesh Pro Required.
The language manager is an custom editor window that allows you to easily make use of multiple languages within your project without touching any code.
- Supports Audio and Text Manage your voice lines and dialogue in one place.
- Custom editor window Thanks to an intuitive custom editor window, anyone is able to add new languages and quickly start translating.
- Easy to apply Applying text or audio is as easy as adding a component to a gameobject.
- Edit on the fly With our custom component you can edit selected tags for a quick workflow.
- Search function For those big projects, easily search through your complete library of words.
System Commands
LanguagePicker.OnLanguageChange();
Updates audio or text of the target.
LanguageEditorData.ChangeLanguage(string languageName);
Changes the language based on a string.(Static)
LanguageEditorData.ChangeLanguage(int languageIndex);
Cchanges the language based on a int.(Static)
LanguageEditorData.GetAudioClip(string clipTag)
Gets a text/string based on a tag.(Static)
LanguageEditorData.GetText(string TextTag);
Gets a audioclip based on a tag.(Static)
The language manager is an custom editor window that allows you to easily make use of multiple languages within your project without touching any code.
- Supports Audio and Text Manage your voice lines and dialogue in one place.
- Custom editor window Thanks to an intuitive custom editor window, anyone is able to add new languages and quickly start translating.
- Easy to apply Applying text or audio is as easy as adding a component to a gameobject.
- Edit on the fly With our custom component you can edit selected tags for a quick workflow.
- Search function For those big projects, easily search through your complete library of words.
System Commands
LanguagePicker.OnLanguageChange();
Updates audio or text of the target.
LanguageEditorData.ChangeLanguage(string languageName);
Changes the language based on a string.(Static)
LanguageEditorData.ChangeLanguage(int languageIndex);
Cchanges the language based on a int.(Static)
LanguageEditorData.GetAudioClip(string clipTag)
Gets a text/string based on a tag.(Static)
LanguageEditorData.GetText(string TextTag);
Gets a audioclip based on a tag.(Static)