Publisher | Alpha Two Niner Games |
---|---|
File size | 554.12kB |
Number of files | 57 |
Latest version | 1 |
Latest release date | 2015-05-27 09:21:03 |
First release date | 2015-05-27 09:21:03 |
Supported Unity versions | 2018.4.2 or higher |
A mapping system designed to be easy to use so that you can quickly set your game up with a fully functional in-game map.
Works in Unity Personal Edition (free) and Unity Pro!
This asset was born of the need (my need) to have a map system with pathfinding built in that was easy to use and add to a game. There are some excellent pathfinding solutions for Unity already, but they were overly complicated for use with a simple point to point map. As a result, I have written a mapping system with a built in pathfinding system (based off of the A* algorithm) designed to be not only easy to use, implement, and customize, but also to coincide with other pathfinding systems.
This asset uses the Unity GUI system. It should easily coexist with any third party GUI systems.
The example code and scenes included in Known Space use space as an example setting, but this asset can be applied to any setting you require. Whether you have a space setting or a western setting, or anything else, adapting this asset is as easy as editing a GUI and your data script.
All code is written in C# and is heavily documented. A Doxygen site is available for you as needed and a documentation PDF is included.
Two example scenes demonstrate the use of the mapping system by showing the two main pathing system setups.
Support and Demos
Support Forums
Code Documentation
Simple Pathing Demo - The simple pathing scene demonstrates the use of basic point to point pathing.
Deep Search Pathing Demo - The deep search pathing scene demonstrates the use of a more complex system of pathing that involves the use of "gate lanes". Gate lanes are direct connections between two nodes regardless of distance (think wormholes).
Works in Unity Personal Edition (free) and Unity Pro!
This asset was born of the need (my need) to have a map system with pathfinding built in that was easy to use and add to a game. There are some excellent pathfinding solutions for Unity already, but they were overly complicated for use with a simple point to point map. As a result, I have written a mapping system with a built in pathfinding system (based off of the A* algorithm) designed to be not only easy to use, implement, and customize, but also to coincide with other pathfinding systems.
This asset uses the Unity GUI system. It should easily coexist with any third party GUI systems.
The example code and scenes included in Known Space use space as an example setting, but this asset can be applied to any setting you require. Whether you have a space setting or a western setting, or anything else, adapting this asset is as easy as editing a GUI and your data script.
All code is written in C# and is heavily documented. A Doxygen site is available for you as needed and a documentation PDF is included.
Two example scenes demonstrate the use of the mapping system by showing the two main pathing system setups.
Support and Demos
Support Forums
Code Documentation
Simple Pathing Demo - The simple pathing scene demonstrates the use of basic point to point pathing.
Deep Search Pathing Demo - The deep search pathing scene demonstrates the use of a more complex system of pathing that involves the use of "gate lanes". Gate lanes are direct connections between two nodes regardless of distance (think wormholes).