Publisher | Strobotnik |
---|---|
File size | 483.12kB |
Number of files | 33 |
Latest version | 1.1.1 |
Latest release date | 2019-11-11 04:26:13 |
First release date | 2017-08-09 11:28:21 |
Supported Unity versions | 2018.4.2 or higher |
Supports wide variety of Unity versions, compatibility verified up to Unity 2022!
First asset of its kind - small and fully embedded speech synth for all Unity platforms!
What features does Klattersynth TTS have?
• Generates and plays streamed speech in real-time.
• In WebGL builds the AudioClips are quickly pre-generated and then played.
• Contains English Text-To-Speech algorithm (transform to phonemes).
• Alternatively you can enter documented phonemes directly, skipping the rules for English TTS conversion.
• It does not use OS or browser speech synth, so it sounds the SAME on all platforms.
• Dynamically talks what you ask it for.
• You can ask current loudness of the speech for tying effects to audio.
• Uses normal AudioSource components: 3D spatialization, audio filters and reverb zones work like usual!
• Contained in one ~100 KB cross-platform DLL file.
• When embedded with your game or app and compressed for distribution, compresses down to less than 30 KB.
• Supports all Unity versions starting from 5.0.0 and available for practically all platforms targeted by Unity.
• Also supported by RT-Voice PRO
Why Klattersynth TTS is different from many other speech-related assets for Unity?
• No need for the underlying platform to offer speech features (OS or browser).
• No need for a network connection for external generation of audio clips.
• No need to pre-generate the samples before creating a build of your app or game.
Links:
• Klattersynth TTS website - contains a WEB DEMO
• Unity Forum thread
Also from Strobotnik:
• Google Universal Analytics for Unity
• Pixel-Perfect Dynamic Text
• Internet Reachability Verifier
First asset of its kind - small and fully embedded speech synth for all Unity platforms!
What features does Klattersynth TTS have?
• Generates and plays streamed speech in real-time.
• In WebGL builds the AudioClips are quickly pre-generated and then played.
• Contains English Text-To-Speech algorithm (transform to phonemes).
• Alternatively you can enter documented phonemes directly, skipping the rules for English TTS conversion.
• It does not use OS or browser speech synth, so it sounds the SAME on all platforms.
• Dynamically talks what you ask it for.
• You can ask current loudness of the speech for tying effects to audio.
• Uses normal AudioSource components: 3D spatialization, audio filters and reverb zones work like usual!
• Contained in one ~100 KB cross-platform DLL file.
• When embedded with your game or app and compressed for distribution, compresses down to less than 30 KB.
• Supports all Unity versions starting from 5.0.0 and available for practically all platforms targeted by Unity.
• Also supported by RT-Voice PRO
Why Klattersynth TTS is different from many other speech-related assets for Unity?
• No need for the underlying platform to offer speech features (OS or browser).
• No need for a network connection for external generation of audio clips.
• No need to pre-generate the samples before creating a build of your app or game.
Links:
• Klattersynth TTS website - contains a WEB DEMO
• Unity Forum thread
Also from Strobotnik:
• Google Universal Analytics for Unity
• Pixel-Perfect Dynamic Text
• Internet Reachability Verifier