Publisher | Three Eyed Games |
---|---|
File size | 29.61kB |
Number of files | 3 |
Latest version | 1 |
Latest release date | 2016-11-22 12:27:28 |
First release date | 2016-09-28 10:04:24 |
Supported Unity versions | 2018.4.2 or higher |
Generate collision hulls for your meshes with only a few clicks! A K-DOP is a k-dimensional discrete oriented polytope, i.e. a set of intersecting plane pairs that together form a simple hull for your object.
* K-DOPs: popular from other big Game Engines
* Automatic collision hulls without manual effort
* High-performance collision with a good approximation of the object's shape
* Works with simple meshes, compound objects and prefabs
A box can be thought of as a 6DOP, since it has 6 planes (or 3 plane pairs) that bound an object. Next in line is the 10DOP, which is a plane with the edges beveled in one direction (X, Y or Z). If all edges are beveled, you end up with an 18DOP. If the corners of the box are beveled too, you get a 26DOP. Just try them out and see which fits your object!