K-Animator

$12
Publisher Kansus Games Studio
File size 1.35MB
Number of files 125
Latest version 1.0.0
Latest release date 2022-10-24 12:24:23
First release date 2022-10-24 12:24:23
Supported Unity versions 2018.4.2 or higher

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K-Animator is a flexible and extensible Unity asset for animating/tweening any game object, be it UI, 2D or a 3D object. Currently the asset can animate four properties of a game object: Position, Rotation, Scale and Fade.


It is possible to specify three types of animations for each of these properties:

  • In animation: Played when the object enters a context.
  • Out animation: Played when the object leaves a context.
  • Idle animation: Plays in loop in a ping-pong fashion.

🕹️ Features🕹️


  • Heavily based on scriptable objects, which means that animations and configurations are stored in their own file, what makes then modular and reusable.
  • Supports any game object type: UI, 2D or 3D.
  • Delegates the actual animation to your favorite third-party tween system. By default, it supports three systems: iTween, LeanTween and DOTween. K-Animator comes bundled with iTween by default.
  • Extremely easy to add support for new Tween Systems. Just implement an adapter to glue the new system to the K-Animator protocol.
  • K-Animator Configuration file: A scriptable object that holds global parameters for the animators of a project, which provides you the ability to switch tween systems, change the global animation speed and show/hide logs.

🕹️ Usage🕹️


To animate a game object with K-Animator, all you need do is:

  1. Add the animator component to the target game object;
  2. Create the desired animation scriptable object and configure its properties;
  3. Drag the scriptable object to the animator component;
  4. Start the animation by calling the animator component’s methods.

>> Check out Kansus Games.


🕹️ Support 🕹️


If you have any comments, questions, or issues, please do not hesitate to email us at [email protected]. We will try to reply and help you as quickly as possible. You can also check the documentation, it will answer most questions.

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