Publisher | jointhedotsmapgenerator |
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File size | 8.42MB |
Number of files | 38 |
Latest version | 1 |
Latest release date | 2025-02-07 02:35:13 |
First release date | 2025-02-07 02:35:13 |
Supported Unity versions | 2018.4.2 or higher |
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The maps resulting from the application of the procedural map generation techniques existent in the market, have as a common denominator and main drawback that the resulting map, no matter how impressive it may be, is not the one that the designer had in his head and that editing the resulting map to adapt it to the desired map becomes a task that is almost impossible, so either the designer adapts to the map, or the maps generated through these techniques end up being testing tools and not production maps.
In the development process of my previous published work “JOIN THE DOTS MAP GENERATOR 2D”, playing with the design parameters, an infinite number of maps of almost any shape imaginable were generated in a minimum of time, but with a marked factor of randomness and the aforementioned difficulty in editing the resulting maps inherent to procedural generation techniques.
“2D MAP EDITOR” achieves the following objectives:
· Edit procedurally generated maps at the pixel level to be able to adapt them in an efficient, fast and intuitive way to the ideal map in which I want a “gameplay” to develop, as if I could paint and erase the pixels on the screen by choosing only the pencil thickness.
· Draw a map from scratch and create a functional “2D mesh” with the same shape that I have drawn.
· Download an image from the internet and create a map that has said image as a pattern, then decide if I want to paint by hand or erase something from the image and create a functional “2D mesh” with the same shape.