Publisher | Jolly Theory |
---|---|
File size | 14.99MB |
Number of files | 44 |
Latest version | 2 |
Latest release date | 2024-05-28 08:24:14 |
First release date | 2024-04-16 03:32:14 |
Supported Unity versions | 2018.4.2 or higher |
A post processing effect that faithfully replicates the artifacts and distortions found in encoding techniques such as JPEG images and H264 videos, inspired by Ompuco's amazing work, doing so in realtime.
Forum Thread • ✅ Built-In (2021.4+) • ✅ URP (12.1.0+)
Features:
• Apply the effect over the whole screen / Only over specific objects / Even over UI!
• Performant: The effect takes about the same performance hit as FXAA anti-aliasing or SSAO on low.
• Simple to use: Just add to your camera or render-pipeline and adjust parameters.
• The effect has these options to modify:
- Control the size of the encoding blocks (4x4/8x8/16x16).
- Bring out the lossy nature of the encoding with RGB Crunching.
- Oversharpen the image if you're going for a more deep-fried look.
- Gracefully lerp the effect in and out with a special Intensity paremeter that lerps all others.
• Specific Objects mode:
- Standard and URP Lit masking shaders provided out of the box. Modifying your own shaders to support specific objects mode is incredibly easy as well.
Enjoy!
Forum Thread • ✅ Built-In (2021.4+) • ✅ URP (12.1.0+)
Features:
• Apply the effect over the whole screen / Only over specific objects / Even over UI!
• Performant: The effect takes about the same performance hit as FXAA anti-aliasing or SSAO on low.
• Simple to use: Just add to your camera or render-pipeline and adjust parameters.
• The effect has these options to modify:
- Control the size of the encoding blocks (4x4/8x8/16x16).
- Bring out the lossy nature of the encoding with RGB Crunching.
- Oversharpen the image if you're going for a more deep-fried look.
- Gracefully lerp the effect in and out with a special Intensity paremeter that lerps all others.
• Specific Objects mode:
- Standard and URP Lit masking shaders provided out of the box. Modifying your own shaders to support specific objects mode is incredibly easy as well.
Enjoy!