Publisher | Sergey Lysov |
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File size | 18.14MB |
Number of files | 61 |
Latest version | 1 |
Latest release date | 2020-12-07 09:36:24 |
First release date | 2020-07-03 07:05:13 |
Supported Unity versions | 2018.4.2 or higher |
A lighthouse on an island in the middle of the ocean. Water and sky as separate objects. Water is made texture, therefore, may not be suitable for another island. There is a model of clothes that is dried in the wind, animation is included. There is a lighthouse keeper character. The character's rig is a Humanoid. Contains animations of walking and running, also contains BlendShapes. Model boat with two skins. The character moves around the island using a special "Route control" script.
Contains prefabs:
Lighthouse keeper: mesh - 5246 tris; textures - 2048x2048 props.png; rig - Humanoid; animations - idle, walk, walk_forward, run, run_forward; BlendShapes - 24 BlendShapes facial animation. Berth: mesh - 272 tris; textures - 2048x2048 props.png. Clothesline: mesh - 186 tris; textures - 2048x2048 props.png; animations - waving in the wind (600 frames). Island: mesh - 3491 tris; textures - 2048x2048 ground.png; description - The texture of the island traced the shadow of the lighthouse. Lifebuoy: mesh - 682 tris; textures - 2048x2048 props.png. Lighthouse: mesh - 2840 + 344 tris; textures - 2048x2048 lighthouse.png. Sky: mesh - 144 tris; textures - 2048x2048 sky_light_unity.png; description - The sky is not a special Unity object. It is a hemisphere with a special texture. Water: mesh - 228 tris; textures - 2048x2048 water.png, 2048x2048 water_center.png; animations - wave motion (600 frames); description - Water is not procedural. The waves on it are drawn on the texture, especially for the island. Boat: mesh - 2885 tris; textures - 2048x2048 png fornat, 2 skins.