Publisher | thirteen23 |
---|---|
File size | 217.73kB |
Number of files | 20 |
Latest version | 1 |
Latest release date | 2018-10-11 10:13:08 |
First release date | 2018-10-11 10:13:08 |
Supported Unity versions | 2018.4.2 or higher |
Interpolactic takes the pain out of Coroutine animations by bundling the boilerplate of a time-based IEnumerator into a composable, reusable builder. The actual Coroutine is then wrapped in a Runner object that offers a kit of utility methods to control playback.
The beauty of Interpolactic is that the caller declares the implementation by defining what happens at every time step. All Interpolactic needs is a function or closure that acts upon a time value ranging from 0 to 1.
FEATURES
• Animate anything — Interpolactic doesn't limit users to acting on common types such as float and color.
• Playback utilities — Pause and resume Interpolactic animations with ease.
• Fire and forget — Keep animations going indefinitely with options to loop and ping-pong.
• Learn quickly — Includes source code, full documentation, and demo scene featuring several types of animations.
• Composable — Animations are composed via method chaining, so you only need to pass the arguments you care about.
The beauty of Interpolactic is that the caller declares the implementation by defining what happens at every time step. All Interpolactic needs is a function or closure that acts upon a time value ranging from 0 to 1.
FEATURES
• Animate anything — Interpolactic doesn't limit users to acting on common types such as float and color.
• Playback utilities — Pause and resume Interpolactic animations with ease.
• Fire and forget — Keep animations going indefinitely with options to loop and ping-pong.
• Learn quickly — Includes source code, full documentation, and demo scene featuring several types of animations.
• Composable — Animations are composed via method chaining, so you only need to pass the arguments you care about.